Impasse
Rang BGG
BGG #30 011
Note BGG
4,6

Impasse

2003

Aide aux règles de Impasse

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 20–60 min
  • 5+
  • Complexité 1,6/5

Assistant de règles pour Impasse

Pour 2 joueurs

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Impasse est un jeu de société sorti en 2003 pour 2 joueurs, avec des parties de 20 à 60 minutes et à partir de 5 ans. Il a été conçu par Mark Steere et ses principales mécaniques sont Race, Square Grid et Grid Movement.

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À propos du jeu

En anglais

Impasse is a board game which is played with a Checkers set. More than just “new rules for an old game,” Impasse is a unique, robust alternative to Checkers. Draws and ties cannot occur in Impasse. The first player to remove all of his checkers from the board wins. Basic moves Players take turns moving their own checkers. There are three types of basic moves in Impasse: the single slide, the double slide, and the transpose. If you have any basic moves available at the outset of your turn, you must make one (and only one). You cannot pass on your turn. You will never have occasion to handle your opponent’s checkers. A single checker can be slid diagonally forward (away from the owner), in a straight line along any number of consecutive, unoccupied squares. A double is a stack of two like-colored checkers. Doubles can be slid diagonally backward in a straight line along any number of consecutive, unoccupied squares. If you have a single adjacent to one of your doubles, and in a nearer row than the double, you can take the top checker of that double and transfer it onto the single. A transpose can only be made backward (toward the owner), not forward. Crown When you come to have a single in your furthest row, by way of a slide, a transpose, or the impasse rule (see below), you must immediately “crown” that single with another one of your on-board singles while it is still your turn. If you don’t have another on-board single, simply leave your lone single in your furthest row for the time being. If you come to have another on-board single during a later turn (via the bear off rule or impasse rule [see below]), and if you still have a single in your furthest row, you must immediately stack your new single onto your furthest row single while it is still your turn. Bear off When you come to have a double in your nearest row, by way of a slide or a transpose, you must immediately “bear off” or remove the top checker of that double from the board while it is still your turn. Once removed from the board (via bear off or impasse), a checker is not reintroduced into play. Impasse If you have no basic moves available at the outset of your turn you are at an “impasse,” and you must remove exactly one of your checkers from the board - either a single or the top checker of a double. You cannot make any of the three basic move types during your turn, following removal of said checker - although you may be required to perform a crown while it it still your turn. If you come to have two singles in your furthest row (the second single via the impasse rule), you must immediately choose one of the two singles and stack it onto the other while it is still your turn. The winner’s last checker is removed via the impasse rule.

Questions et réponses

Selon le catalogue, Impasse se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.