Mégawatts
Rang BGG
BGG #4 168
Note BGG
7,8

Mégawatts

2008

Aide aux règles de Mégawatts

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 120 min
  • 14+
  • Complexité 3,0/5

Pour 2 joueurs

Assistant de règles pour Mégawatts

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Mégawatts est un jeu de société sorti en 2008 pour 2 à 6 joueurs, avec des parties de 120 minutes et à partir de 14 ans. Il a été conçu par Friedemann Friese et ses principales mécaniques sont Auction / Bidding et Network and Route Building.

Jeux similaires

À propos du jeu

En anglais

This is the new entry for the Filosofia printing of Power Grid. As the new game changes the map of the original, the two games should be regarded as separate entities. Mégawatts is the French release of the Friedemann Friese game Power Grid. The French edition is produced by Filosofia. As with Power Grid, the object of Mégawatts is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer more efficient plants become available, so by merely purchasing you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. It differs from Power Grid by the maps included. Where Power Grid has the USA/Germany maps, the French version by Filosofia has the Québec/France maps. The Québec map uses minor rules change that makes a bigger use of the renewable power plants to represent the regional reality of hydro-electricity. The ruleset includes the basic game, as in Power Grid plus the minor rule changes for the two maps included. Re-Implements: Power Grid Funkenschlag Expanded by: Power Grid: France/Italy Power Grid: Benelux/Central Europe Atolla Modulis (fan expansion for Funkenschlag) Power Grid: The New Power Plants – Set 1 Power Grid: China/Korea Power Grid: Flux Generator The expansions Power Grid: France/Italy, Power Grid: Benelux/Central Europe and Power Grid: China/Korea include new double-sided game boards. These change the game by not only changing the characteristics of the geography, but also by changing the rules for power plant availability, resource availability, tying plant ownership and/or resource availability and/or price to geographic regions on the map, etc. Incorporated into: Power Grid: Québec/Baden-Württemberg (the Quebec map)

Questions et réponses

Selon le catalogue, Mégawatts se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.