M.U.L.E. The Board Game
Rang BGG
BGG #7 135
Note BGG
6,5

M.U.L.E. The Board Game

2015

Aide aux règles de M.U.L.E. The Board Game

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–4 joueurs
  • 90–120 min
  • 14+
  • Complexité 2,6/5

Pour 3 joueurs

Assistant de règles pour M.U.L.E. The Board Game

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M.U.L.E. The Board Game est un jeu de société sorti en 2015 pour 3 à 4 joueurs, avec des parties de 90 à 120 minutes et à partir de 14 ans. Il a été conçu par Heikki Harju et ses principales mécaniques sont Variable Player Powers, Trading et Auction / Bidding.

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À propos du jeu

En anglais

M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game! In M.U.L.E. The Board Game, you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists, you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now, he's all you've got. Well, him and your fellow colonists. I wouldn't count on their help, though — not unless there's profit. Good luck. You'll need it. In M.U.L.E. (abbreviated from “Multiple Use Labor Element”), players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use, sell for profit, or stockpile for (hopefully) even more profit: - Smithore is a metal that cannot be used by players directly, but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods, they must sell Smithore to increase their production. - Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata, but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!) - Food is needed by players to take Development Actions, such as Assaying Lands or Installing/Refitting M.U.L.E.s. - Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it. There will be unexpected surpluses and shortages of different goods, causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds of ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colors of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame, fortune, and the honorary title of First Founder! There is also an overall Colony Retirement score, describing how your colony succeeded (or failed) as a whole.

Questions et réponses

Selon le catalogue, M.U.L.E. The Board Game se joue de 3 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.