Nemesis: Void Seeders
Note BGG
8,3

Extension de Nemesis

Nemesis: Void Seeders

2021Propulsé par BGG

Aide aux règles de Nemesis: Void Seeders

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 90–180 min
  • 12+
  • Complexité 3,3/5

Assistant de règles pour Nemesis: Void Seeders

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Les réponses viennent du livret officiel, avec la page à vérifier.

Nemesis: Void Seeders est une extension de Nemesis sortie en 2021 pour 1 à 5 joueurs, avec des parties de 90 à 180 minutes et à partir de 12 ans. Il a été conçu par Adam Kwapiński et ses principales mécaniques sont Player Elimination, Dice Rolling et Modular Board.

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À propos du jeu

En anglais

"Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There's something foul in the way it's speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING. Some of us have tried to locate sources of this interferences, but they always seemed two steps ahead. Stalked by their never-ending pres-ence, we soon started cracking. Our engineer has cut some words on his flesh. When we asked why he replied: 'Incandescent secrets need to be written in blood. Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face frozen and cracked, she grinned in a way I will never forget. Now, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I need to UNDERSTAND them before it's too late. I put my hand on the pistol grip, looking at the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It would only take two bullet holes to release them... Void Seeders are strange creatures. Because they mainly don't ex-ist. Only Lairs, Nest, and their sole guardian Despoiler are there in physical forms. And, what's more, Despoiler is protected by Lairs, and they have to be destroyed in order to hurt it. Hallucinations and madness sometimes will make you act in irrational ways. You have to care about your mind to screen yourself from these effects." INSANITY SYSTEM In the Void Seeders expansion, Characters may go Insane. It is indicated by advancing a Status marker on the Insanity track. Players will also draw special Panic cards when the game asks for it. INSANITY LEVEL AND INSANITY TRACK CARD When an Encounter takes place, the appearing Void Seeder type depends on the Insanity level of the Character who triggers the Encounter. When the Insanity level changes, it follows the arrows on the track, meaning that once a Character reaches level 3, there is no going back. The Insanity level can never go above 5. Any Character with an Insanity level 5 dies instantly if asked to increase their Insanity level again. When using the Void Seeders expansion, players never put any Intruder miniature on their Character board. They also never put any Status marker on the Slime space. CHARACTER INSANITY TOKEN These tokens represent a possibility for each Character to go insane because of various game effects. For each player taking part in the game, add 1 Insanity token of the corresponding player color to the Intruder bag during Setup. PANIC CARDS Panic cards represent situations where the Characters may possibly lose control. Anytime a player is instructed to resolve a Panic card, they draw 1 card from the top of the Panic deck. Then, they compare the Insanity level value printed on the card next to the Insanity icon, with the Insanity level of their Character. If the Character's Insanity level is lower than the value on the Panic card, or if the Insanity level is enough to trigger the card's effect, but that effect cannot be resolved, the Character increases their Insanity level by 1. Otherwise, they resolve the effect of the drawn card. LAIRS Lairs are the primary cause of hallucinations that the Characters are experiencing in the Void Seeders expansion. Lairs share many traits with Void Seeders, in spite of being actually physical entities. They are brought into play through Exploration tokens. Like Fire markers, Lairs have an effect that triggers at the end of the round - every time a Character ends their round (every round!) in a Room with a Lair, this Character performs a Noise roll. Lairs cannot move. They are not moved by Event cards, Retreat or Danger effet. —description from the publisher

Éditions

  • Nemesis: Void SeedersfrAwaken Realms2021
  • Nemesis: Void SeedersfrAwaken Realms2021
  • Nemesis: Void SeedersukAwaken Realms, Geekach LLC2025
  • Nemesis: Void SeedersenAwaken Realms2024
  • 复仇女神号:虚空播种者Awaken Realms2021
  • Nemesis: PsychonautiAwaken Realms, MINDOK2021
  • Nemesis: Void SeedersenAwaken Realms2021
  • Nemesis: Void SeedersenAwaken Realms2021
  • Nemesis: Void SeedersdeAwaken Realms2021
  • Nemesis: Void SeedersdeAwaken Realms2021
  • Nemesis: Tébolyfantomok kiegészítőAwaken Realms, Delta Vision Publishing2021
  • Nemesis: Void SeedersitAwaken Realms, Cranio Creations2021

Éditeurs

  • Edge Entertainment
  • Delta Vision Publishing
  • Hobby World
  • Rebel Sp. z o.o.
  • Korea Boardgames
  • MINDOK
  • Geekach LLC
  • Awaken Realms

Questions et réponses

Selon le catalogue, Nemesis: Void Seeders se joue de 1 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.