NUTS!: Fire In Korea
Note BGG
6,0

NUTS!: Fire In Korea

2011

Aide aux règles de NUTS!: Fire In Korea

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1 joueur
  • 30 min
  • 10+

Assistant de règles pour NUTS!: Fire In Korea

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

NUTS!: Fire In Korea est une extension de jeu de société sortie en 2011 avec des parties de 30 minutes et à partir de 10 ans. Il a été conçu par Mike Reese et ses principales mécaniques sont Variable Player Powers, Dice Rolling et Cooperative Game.

Jeux similaires

À propos du jeu

En anglais

The men of my squad are cold, worn out, and short on sleep. We've been fighting for days and our advance seems to be challenged at every step. Just when we think we can take a breather, we're at it again. Thwack!! Mortar fire and we all take cover. We have to keep moving. We advance, running as fast as we can covered in layers of clothes against the cold, trying to keep as low as possible as the mortar bombs burst on the frozen ground. Thump, thump, thump. The slow burst of a Chinese heavy machine gun breaks the silence when the mortars stop firing. Another ambush! It's simple really. In Fire In Korea you are a Platoon Leader and your job is to complete all your missions while keeping your men alive. But that's a tough job as the war was constantly changing. Fire In Korea takes you through the Forgotten War. From the opening period of the NKPA offensive through the other four phases of the war ending with the last phase, the Static War. All are covered and all bring their unique challenges. Using NUTS!Second Edition as the base, this book gives you three ways to play: 1. You can play one of the six provided scenarios. These can be played solo, same side, or even head-to-head against your friends. 2.You can generate a game from scratch using the included tables and play either solo or same-side or head-to-head. 3.You can generate and play a series of connected games that span a campaign. Fire In Korea includes lists for the US Army, USMC, ROK, KATUSA, British, Australians, Canadians, Chinese and North Koreans. Vehicle statistics and rules are compatible with NUTS! 2nd Edition and we've added some new ones. Follow the link below to the Table of Contents for more information. And the nice thing is you can take these new rules and use them in your normal NUTS! games as well. In Fire In Korea you'll experience the Korean War in a way that no other rules has ever done before. In any case, all we can say is...

Auteurs

Éditeurs

  • Two Hour Wargames (THW Game Design)

Questions et réponses

La durée indiquée pour NUTS!: Fire In Korea est de 30 minutes, selon l’estimation de l’éditeur pour une partie complète. La durée réelle dépend du groupe, de l’effectif et de la connaissance des règles : les premières parties sont plus longues, les groupes expérimentés terminent plus vite. Mise en place et explication des règles ne sont pas comprises.