Piquet: Point of Attack WWII (1936-1945)
Note BGG
7,5

Extension de Piquet: Master Rules for Wargaming

Piquet: Point of Attack WWII (1936-1945)

1995

Aide aux règles de Piquet: Point of Attack WWII (1936-1945)

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 90 min
  • 12+

Assistant de règles pour Piquet: Point of Attack WWII (1936-1945)

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Piquet: Point of Attack WWII (1936-1945) est une extension de Piquet: Master Rules for Wargaming sortie en 1995 pour 2 à 6 joueurs, avec des parties de 90 minutes et à partir de 12 ans. Il a été conçu par Bob Jones (I), Brent Oman et Cris Brown et ses principales mécaniques sont Dice Rolling, Action Points et Chit-Pull System.

Jeux similaires

À propos du jeu

En anglais

Piquet is a style of wargame. As GURPS is to role play, Piquet is to wargaming. A system of play for ANY period you wish, the basic gameplay will fit within any period with some basic fundamental differences required by the period. This game uses specific generic piquet cards to depict when certain event occur on the battlefield. As the author states, "the future is not perfectly known". With Point of Attack WWII, compare the turn sequence of Advanced Squad Leader, where you know when each phase and subphase is going to occur, and you can plan your attack to take advantage of the rules. Imagine this sequence: I know this unit cannot move to get behind me in time to avoid me shooting 3 times at his other tank before I withdraw. In Piquet, this does not happen as you do not know when the unit will withdraw (nor the real commander on the ground) for the unit may withdraw now when this card is drawn, or you may wait and bet that your opponent does not get those 3 move cards before you get another withdraw card. Timing is varied, thus your tactics must be sound fundamentally for you to get the results you want.(Think...What are the odds of THAT happening?) Your plan of attack must have enough concentration to avoid the "nothing gets done" effect. Game includes base Piquet Master Rules, and Piquet cards. Also Point of Attack rulebook and Point of Attack specific cards. Piquet uses a unique play on the d4, d6, d8, d10, d12, d20 dice in that you change the die you roll for each type of effect. It is not a roll of a d6 add 1, it is instead of a d6 you roll a d8 as a higher die roll is better (more good things happen). Also the use of Impetus for maintaining whose turn adds some mystery on how the game plays out. Seemingly "up to chance", if you properly plan and support your troops, the tactics will be rewarded as the greater force maintains (or quality of troops, or quality of leadership also factors in) the "advantage".

Questions et réponses

Selon le catalogue, Piquet: Point of Attack WWII (1936-1945) se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.