Sentinels of the Multiverse: Miss Information Villain Character
Note BGG
7,8

Extension de Sentinels of the Multiverse

Sentinels of the Multiverse: Miss Information Villain Character

2013

Aide aux règles de Sentinels of the Multiverse: Miss Information Villain Character

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–5 joueurs
  • 60 min
  • 13+
  • Complexité 2,4/5

Assistant de règles pour Sentinels of the Multiverse: Miss Information Villain Character

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Sentinels of the Multiverse: Miss Information Villain Character est une extension de Sentinels of the Multiverse sortie en 2013 pour 2 à 5 joueurs, avec des parties de 60 minutes et à partir de 13 ans. Il a été conçu par Adam Rebottaro, Christopher Badell, Paul Bender et Ashley Wagner et ses principales mécaniques sont Variable Player Powers, Hand Management et Cooperative Game.

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À propos du jeu

En anglais

“They. . . didn’t save me." The darkness closed in around her, pressing, crushing, choking. Aminia felt blind panic, like shadowed hands squeezing her desperately thudding heart up again her ribs and then-- nothing. Darkness. Silence. And one thought: “They didn’t save me.” Suddenly, the light hit her eyelids with searing brightness as she snapped into life with a jolt. She gasped for air. “Ms. Twain? Are you alright?” Dr. Stinson asked quickly. “Hiccups?” Mr. Parsons asked in his usual, genial manner. She felt her stomach churn - how did she ever find that phony charisma so charming? She smiled weakly and nodded, feigning another hiccup, before excusing herself from the meeting for a cup of water. Shutting the door behind her, she melted, stunned, on the other side of the wall. The meeting continued on within the room behind her - they didn’t even notice her absence. What happened? Her eyes darted around the familiar headquarters of the Freedom Five, but not everything seemed like how she’d left it. Things were different. She was different. She had died. The darkness had lifted to unveil a changed world. Or perhaps, perhaps only she had changed? She went to the sink to fill the “World’s Finest Assistant" mug Dr. Stinson gave her three years before they let her die. The handle had yet to crack. This world was most definitely different than the one she left, but no difference cast such a stark contrast as the difference she felt inside. No longer was she the devoted, sheepish secretary who alerted the Freedom Five to where trouble emerged, who placed orders for Tachyon’s many pairs of new footwear, who copied memos from the president, who washed sweaty spandex uniforms. Now, she was awake. Aminia straightened up her jacket and opened the door to return to the job she perfected in her previous life. No longer would she skip date night to remove every fleck of red dust from their precious equipment. Nor would she lose sleep worrying about the calls she would make to loved ones with bad news after a battle. For never again would she shed a tear for the Freedom Five. No. For now, all she heard amid the cheer of the grateful crowds and the praise of the adoring public was that one final thought. They had a choice - me, their devoted servant, who gave EVERYTHING . . . or five total strangers. “They didn’t save me.” “Can they save themselves?” Sentinels of the Multiverse: Miss Information Villain Character is a new villain character, with his own unique villain deck of 25 cards, a rules card, and a character card. Note: First announced as The Assistant but changed to Miss Information before going to print.

Questions et réponses

Selon le catalogue, Sentinels of the Multiverse: Miss Information Villain Character se joue de 2 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.