Summoner Wars: Grungor's Charge Reinforcement Pack
Note BGG
7,9

Extension de Summoner Wars

Summoner Wars: Grungor's Charge Reinforcement Pack

2010

Aide aux règles de Summoner Wars: Grungor's Charge Reinforcement Pack

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–4 joueurs
  • 30 min
  • 9+
  • Complexité 2,5/5

Assistant de règles pour Summoner Wars: Grungor's Charge Reinforcement Pack

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Summoner Wars: Grungor's Charge Reinforcement Pack est une extension de Summoner Wars sortie en 2010 pour 2 à 4 joueurs, avec des parties de 30 minutes et à partir de 9 ans. Il a été conçu par Colby Dauch et ses principales mécaniques sont Variable Player Powers, Hand Management et Dice Rolling.

Jeux similaires

À propos du jeu

En anglais

Bloodshed in the Mountains Oldin of the Guild Dwarves has called for aid, and his brethren have answered! The headstrong champion Grungor has arrived. He is always eager to rush into battle, and he has brought with him the priest Tordok who uses defensive runes to protect his fellow Dwarves. Joining them is the vicious fighter Halvor, who would gladly sacrifice himself to land a killing blow on an enemy soldier. These mighty champions are followed by the stoutest of Dwarf warriors known as Guardsmen, whose armor lets them shrug off blows that would fell ordinary folk. And the Dwarves have not stopped there - joining the fray are ancient siege weapons. Dwarven Ballistas are stronger than those employed by other folk - they fire bolts that can punch straight through solid stone! But the Cave Goblin Sneeks has not been idle. He too has drafted new troops to his cause including the opportunistic champions Reeker and Krag, and the frighteningly strange shaman known as Scagg. Strange cries fill the air as Beast Riders swarm from their mountain dens. These Goblins ride strange creatures into battle, quickly overrunning the enemy. Goblin Climbers appear at the highest mountain ridges, firing their bows as they advance. These warriors care little for fortifications, scaling the strongest of walls with ease. And as the Dwarves and Goblins prepare to escalate their ancient war, even stranger warriors appear on the field of battle! The mercenary champion Malevolence offers her magic blade to the highest bidder, and the plague-ridden Vermin will fight for any army that will brave their diseased presence. This reinforcement pack is the perfect addition to your Guild Dwarves vs. Cave Goblins starter set, allowing you to bring new troops to the War for Itharia, and experience the excitement of deck construction. Grungor´s Charge Includes: - 32 Cards Guild Dwarves •1 Grungor - Champion •1 Halvor - Champion •1 Tordok - Champion •5 Guardsmen - Common •5 Ballistas - Common Cave Goblins •1 Reeker - Champion •1 Krag - Champion •1 Scagg - Champion •5 Beast Riders - Common •5 Climbers - Common Mercenaries •1 Malevolence - Champion •5 Vermin - Common

Éditeurs

  • Raven Distribution
  • Wargames Club Publishing
  • Galápagos Jogos
  • Cube Factory of Ideas
  • Plaid Hat Games

Questions et réponses

Selon le catalogue, Summoner Wars: Grungor's Charge Reinforcement Pack se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.