Talat
Rang BGG
BGG #10 978
Note BGG
6,3

Talat

2008

Aide aux règles de Talat

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–3 joueurs
  • 33 min
  • 8+
  • Complexité 2,0/5

Pour 2 joueurs

Assistant de règles pour Talat

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Talat est un jeu de société sorti en 2008 pour 2 à 3 joueurs, avec des parties de 33 minutes et à partir de 8 ans. Il a été conçu par Bruce Whitehill et ses principales mécaniques sont Square Grid, Grid Movement et Pattern Movement.

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À propos du jeu

En anglais

Talat, originally published in an all-wood edition under the name Drei, is an abstract strategy game specifically designed for three players. Each pair of players shares a game board, forcing each player to pay attention to two different gaming scenarios at once. The goal is to capture the opponents' pieces and to move your own pieces to the opponents' starting rows. Players have nine towers in three heights and three shapes (squared, hexagonal and triangular prisms). To set up the game, players lay out the game boards, then take turns placing towers one by one on the starting edges of their game boards, five towers on one board and four on the other. On a turn, a player must move one tower one space forward, either straight or diagonally; the player can choose freely which tower to move on which game board, but moving on one board precludes movement on the other, so choose wisely! A tower can capture another tower by moving onto its space, but only in the right circumstances. If the two towers are the same height, the capturing tower must have more sides than the one being captured; if their heights differ, the capturing tower must be one level taller than the tower being captured. The exception is the smallest triangular tower, which can capture the opponent's tallest hexagonal tower. A tower can also move sideways when capturing, but not when merely moving on the game board; thus, even after a tower reaches the opponent's back row, it might still be at risk of capture (or possibly the one doing the capturing). If no captures are possible on a game board, that board is frozen and players can no longer move their pieces on it. As soon as two boards are frozen, the game ends. Players score five points for each tower they've captured and three points for each of their own towers that has reached an opponent's starting edge. The player with the highest score wins.

Éditeurs

  • HUCH!
  • Bard Centrum Gier
  • Amo Oy
  • Puzzlewood

Questions et réponses

Selon le catalogue, Talat se joue de 2 à 3 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.