The Dogs of War
Rang BGG
BGG #11 085
Note BGG
9,0

The Dogs of War

2021

Aide aux règles de The Dogs of War

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–4 joueurs
  • 180–600 min
  • 16+
  • Complexité 4,1/5

Pour 2 joueurs

Assistant de règles pour The Dogs of War

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The Dogs of War est un jeu de société sorti en 2021 pour 2 à 4 joueurs, avec des parties de 180 à 600 minutes et à partir de 16 ans. Il a été conçu par Fabrizio Vianello et ses principales mécaniques sont Dice Rolling, Variable Set-up et Grid Movement.

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À propos du jeu

En anglais

"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West Germany. The main thrust, formed by 10 Soviet Category I Divisions, is in the BAOR sector and points directly to the Ruhr area. Taking its roots from SPI’s Central Front and NATO: Division Commander, The Dogs of War is the second module of the C3 series, focused on Command, Control and Communication. All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more. Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines. Military doctrine, tactics and peculiarities for each side are represented, allowing a skilled commander to use his own strength points and exploit the enemy’s weak ones. Some examples are: West German Auftragstaktik (Mission-Type Orders), giving Bundeswehr a flexibility hardly obtained by other armies. British Engineers, allowing extensive use of prepared defense positions. BAOR logistic deficiencies and ammunition shortage. Soviet Sappers, first-line assault units used to crack the toughest nuts. Soviet Assault From March doctrine. Warsaw Pact vulnerable supply network. Game Highlights 5 km per hex, 3 hours per game turn Regiment / Battalion sized ground units Detailed Order of Battle set in 1985 Close Air Support and Attack Helicopters Command, Control & Communication related problems Electronic and Intelligence Warfare Artillery interdiction and Counter-Battery fire Chemical and Nuclear warfare Specific events for Warsaw Pact and NATO Random events to further increase battlefield chaos Two Campaign Games: "The River Weser Deep and Wide", Warsaw Pact offensive in BAOR sector. "One Minute to Midnight", all-out chemical and nuclear warfare after several weeks of tension and build-up Four Smaller Scenarios: "Welcome to Braunschweig", West German 2 Panzer Brigade defense of the city against Soviet 35th Motorized Rifle Division. "They Came Before Dawn", Soviet 76th Guards Airborne assault to key crossings on Weser and Leine rivers. "Give Me the Night", British 1st Armoured Division fight to slow down Soviet 3rd Shock Army assault. "Queen's Gambit", British 3rd Armoured Division counter-attack at D+4. Game Components 98×55 cm matte plasticized map, covering BAOR area of responsibility 1000+ 5/8″ matte plasticized counters 44 Action and Event Cards 30 pages Rules Booklet 30 pages Scenarios & Designer’s Notes Booklet 10 pages Examples of Play Booklet 2x Tables booklets 4x Players' Aid Charts 2x 10-sided dice 10x zipbags

Questions et réponses

Selon le catalogue, The Dogs of War se joue de 2 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.