The Pirate Republic: Africa Gambit
Rang BGG
BGG #13 371
Note BGG
7,6

The Pirate Republic: Africa Gambit

2026

Aide aux règles de The Pirate Republic: Africa Gambit

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–5 joueurs
  • 120–180 min
  • 14+
  • Complexité 3,1/5

Assistant de règles pour The Pirate Republic: Africa Gambit

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The Pirate Republic: Africa Gambit est un jeu de société sorti en 2026 pour 1 à 5 joueurs, avec des parties de 120 à 180 minutes et à partir de 14 ans. Il a été conçu par Tom Butler et Sam Hillier et ses principales mécaniques sont Open Drafting, Deck, Bag, and Pool Building et Scenario / Mission / Campaign Game.

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À propos du jeu

En anglais

Return to 1713, the dawn of the Golden Age of Piracy. After a decade of war, a rare peace comes to the Spanish Main. With thousands of demobilized sailors, pirating explodes in the West Indies and across the Atlantic. One crew of pirates, calling themselves the Flying Gang, seek fame, fortune, and self-governance by building their own Republic free from the constraints of kings, queens, and imperialism. Will you work together to build the Pirate Republic? Or will you betray your brethren in pursuit of greater riches? The sea is your territory; anyone on or near it, your prey. The Pirate Republic: Africa Gambit is a second edition to the original The Pirate Republic. It is a thematic deck building, sandbox adventure game for 1-5 players which also adds West Africa riches, new Pirates, the Portuguese, and a campaign mode into the mix. Set in the early 18th-century, each player is an famous pirate captain weaving their own tale by performing daring feats and plundering on the high seas. It's a time of conquest and the lure of riches, indomitable spirit and fat treasure galleons, pirate utopias and watery graves! Are you ready to get your Pirate on? How does it play? You start with a deck of 12 cards, 2 of which are unique to your Pirate while 10 are shared. As you acquire cards and build your deck, your decisions will shape your Pirates’ personality. Using your cards you will sail across the map, strike fear on enemies, recruit crew, attack, defend, form a pirate haven, sack forts, complete global missions, or build infamy (which lets you gain even stronger cards). Each turn you will draw a hand of cards and take actions with them. Once you are out of cards, play goes to the next Pirate, and this continues until everyone has exhausted their decks. Individually you are amassing Swagger as quickly as you can while collectively completing the global missions. The game ends when the global mission (chosen by the players before the game begins) is completed Alternatively, whoever reaches 120 Swagger first is the winner. .....

Questions et réponses

Selon le catalogue, The Pirate Republic: Africa Gambit se joue de 1 à 5 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.