
- Rang BGG
- BGG #17 846
- Note BGG
- 7,1
A Splendid Little War: The 1898 Santiago Campaign
- 1–2 joueurs
- 720 min
- Complexité 2,1/5
- 2009

2013
Aide aux règles de These Brave Fellows
Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.
Pour 1 joueur

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Les réponses viennent du livret officiel, avec la page à vérifier.
These Brave Fellows est un jeu de société sorti en 2013 pour 1 à 2 joueurs, avec des parties de 180 minutes et à partir de 14 ans. Il a été conçu par Andy Nunez et Lembit Tohver et ses principales mécaniques sont Dice Rolling et Hexagon Grid.
En anglais
There might not have been a “sun of Austerlitz.” It was a bit after four that afternoon. The Russians had moved a column behind Gazan into Durenstein. His men, though victorious up to this point, were exhausted and nearly out of ammunition, with no relief in sight. Brigadier Jean Graindorge begged Marshal Mortier to escape the encirclement by boat to avoid capture or death. Mortier's answer was clear: "No! We must not separate from these brave fellows; we must be saved or perish together!" For most people, even veteran Napoleonic Grognards, the “War of the Third Coalition” has three distinct parts: Turning away from the aborted invasion of England, Napoleon takes his army on an astonishing force march, surprises Mack and much of the Austrian army at Ulm, and forces their surrender. French capture Vienna, using sneaky tactics. Big, decisive battle at Austerlitz. Game over. Austerlitz may have been Napoleon’s classic battle, in his own estimation. It was certainly one ‘title’ he refused to award to anyone else, though several of his marshals coveted being named “Duke of Austerlitz” or something. No, it was his masterpiece. But it was not the only battle of the war. And another one might have changed everything. While most of the French army is heading for strudel in Vienna, a newly slapped together corps - the VIII - is chasing the Austrians out of Bavaria, looking to snap up stragglers, loot, and also block anticipated Russian reinforcements from making it to the decisive battle for Vienna that Napoleon expected to fight. Newly created corps often have ragged organization, and such was the case here. While Marshal Edouard Mortier had an entire division of cavalry under his command, he allowed most of it to separate on its own mission and then allowed the tiny remnant to go adventuring also. In tactical terms, he was “blind” when he reached the town of Durenstein, perhaps most famous as having the castle where King Richard I had been held for ransom. Commanding a Russian army much closer than Mortier realized was the wily Marshal Kutuzov, who was neither blind nor overconfident. He saw the overextended enemy advance as a chance to strike a blow and suckered the lead division into a valley between two heavy Russian columns. Not only had Mortier lost touch with his cavalry, but he allowed his three infantry divisions to become widely separated as well. He was marching with his lead Division, under T.M. Gazan, into a situation that might have been known as the “Valley of Death” fifty years before a spot in the Crimea earned that title. Kutuzov did not have everything his own way, however, as the columns he wished to attack with were exhausted, starving, and freezing…hardly in condition to be launching an assault. But they did, in a battle that lasted for hours and on into the night. "We must not separate from these brave fellows; we must be saved or perish together!" Gazan (and Mortier) would certainly have “perished together” had not the nearest support, Dupont’s division, covered a day’s march in half the time. The battle sputtered on into a freezing cold night before the Russians finally withdrew, even more miserable than they had been at the start. Both sides claimed victory, but, with 60% casualties, Gazan wasn’t very thrilled at the outcome, though he may have felt better about it when awarded the highest Legion of Honor. Mortier’s reward was simply to be reassigned… although he would later have a distinguished career, both under Napoleon and the rulers who followed him, dying under bizarre circumstances that merit a story all their own. Now this hardly-known battle - fought three weeks after Ulm and three weeks before Austerlitz - can be yours to explore. Step into Mortier’s shoes, in a truly “Against the Odds” situation. When the battle starts, you are outnumbered 4-1 in infantry, 20-1 in guns, and “lots’ to “almost none” in cavalry. But Kutuzov has challenges too. His men are exhausted and hard to get into motion. These Brave Fellows' game mechanics cover the difficulties of coordinating attacks (and fighting in the snow), and variable arrival times of the Russian columns and supporting French. Optional rules allow players to explore the “what might have been” situations that were so close to happening - both sides had additional troops who could have been involved (or could have gotten there a lot sooner than they did). Can you, as Marshal Kutuzov, thoroughly smash the arrogant French and increase the shaky confidence of the Third Coalition? Can you, as Marshal Mortier, do better than “hold on” with the last few survivors and lower the battered Russian army ‘s morale even further? Map - One full-color 22" x 34" mapsheet Counters - 216 full-color 9/16" die-cut pieces Rules length - 10 pages Charts and tables - 2 pages Complexity - Low Solitaire suitability - Average Playing time - Up to 3 hours
Selon le catalogue, These Brave Fellows se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.
La durée indiquée pour These Brave Fellows est de 180 minutes, selon l’estimation de l’éditeur pour une partie complète. La durée réelle dépend du groupe, de l’effectif et de la connaissance des règles : les premières parties sont plus longues, les groupes expérimentés terminent plus vite. Mise en place et explication des règles ne sont pas comprises.
Le catalogue indique These Brave Fellows à partir de 14 ans. C’est la recommandation de l’éditeur ; elle tient compte de la lecture nécessaire, de la complexité des règles et des petits composants, pas seulement du thème. Les plus jeunes peuvent souvent participer avec l’aide d’un adulte : vérifiez l’âge indiqué sur votre édition et tenez compte de l’expérience de votre groupe.
These Brave Fellows obtient une note de complexité de 2,5 sur 5 auprès des joueurs de BoardGameGeek, ce qui en fait un jeu plutôt léger. Cette note reflète la quantité de règles, de planification et de décisions qu’exige une partie typique. Prévoyez une explication plus longue pour les jeux exigeants et utilisez un guide de préparation avant la soirée.
These Brave Fellows appartient à ces catégories : Wargame et Napoleonic. Ses principales mécaniques sont Dice Rolling et Hexagon Grid. Les catégories décrivent le thème et l’univers d’un jeu, tandis que les mécaniques décrivent ce que les joueurs font réellement pendant leur tour. Chaque mécanique mène à une page du catalogue avec des jeux similaires.
Les auteurs crédités pour These Brave Fellows sont : Andy Nunez et Lembit Tohver. Ces crédits proviennent des données publiées du jeu et désignent les personnes responsables de sa conception, et non les illustrateurs ou les éditeurs. Les pages d’auteurs sur MeepleRules regroupent les autres titres des mêmes auteurs, ce qui est utile lorsqu’un jeu vous plaît et que vous en cherchez de similaires.
Le catalogue présente These Brave Fellows comme un jeu de base. Il se joue seul avec le matériel contenu dans la boîte et ne nécessite aucun autre titre. Les extensions, s’il en existe, y ajoutent du contenu ou des règles et sont répertoriées séparément dans le catalogue, avec un lien vers ce jeu de base.