Time of Crisis: The Age of Iron and Rust
Note BGG
8,0

Extension de Time of Crisis: The Roman Empire in Turmoil, 235-284 AD

Time of Crisis: The Age of Iron and Rust

2019

Aide aux règles de Time of Crisis: The Age of Iron and Rust

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–4 joueurs
  • 150–210 min
  • 14+
  • Complexité 3,2/5

Assistant de règles pour Time of Crisis: The Age of Iron and Rust

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Time of Crisis: The Age of Iron and Rust est une extension de Time of Crisis: The Roman Empire in Turmoil, 235-284 AD sortie en 2019 pour 1 à 4 joueurs, avec des parties de 150 à 210 minutes et à partir de 14 ans. Il a été conçu par Wray Ferrell et Brad Johnson (I) et ses principales mécaniques sont Hand Management, Area Movement et Dice Rolling.

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À propos du jeu

En anglais

Time of Crisis is the game that allows 2-4 players to re-create the Roman Crisis of the Third Century, leading separate dynasties in a struggle for control of an empire beset by threats both internal and external. The Age of Iron and Rust provides new choices for players to build their influence, exert their Imperial power, and even play alone! New Influence Cards -- Deckbuilding is a key aspect of Time of Crisis, and the means by which players grow their influence among the Senate, the Legions, and the People of Rome throughout the game. While the base game provides an array of cards for players to choose from, The Age of Iron and Rust DOUBLES the number of choices with a full new set of cards that are available for purchase alongside the existing cards. Explore new strategies and card combinations to seek new ways of building your dynasty's Legacy. New Emperor Rules - During the Third Century, Emperors didn't only sit on the throne in Rome - they ruled from the provinces and commanded armies in the field, where they were at risk of being killed in battle or assassinated. These optional rules place Emperors directly on the board in place of a Governor or General token. Bold use of your Emperor will grant you bonuses, but if the Emperor token should be removed from the board, your reign is at an end. AI Players - New optional rules for non-player factions driven by easy-to-use "artificial intelligence" instructions will allow 2 or 3 players and even solo players to enjoy a full 4-faction game. Three different AI Player profiles can fill your empty seats to provide a mix of challenges working against the human players' Imperial aspirations.

Questions et réponses

Selon le catalogue, Time of Crisis: The Age of Iron and Rust se joue de 1 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.