A Fatal Attraction: The Gallipoli Campaign
Posizione BGG
BGG #19.020
Valutazione BGG
6,5

A Fatal Attraction: The Gallipoli Campaign

2007

Aiuto con le regole di A Fatal Attraction: The Gallipoli Campaign

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 2 giocatori
  • 360 min
  • 12+
  • Complessità 2,9/5

Assistente delle regole di A Fatal Attraction: The Gallipoli Campaign

Per 2 giocatori

Cosa vuoi sapere?

Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

A Fatal Attraction: The Gallipoli Campaign è un gioco da tavolo pubblicato nel 2007 per 2 giocatori, con partite da 360 minuti e dai 12 anni in su. È stato ideato da Paul Rohrbaugh e le sue meccaniche principali sono Dice Rolling, Grid Movement e Hexagon Grid.

Giochi simili

Informazioni sul gioco

In inglese

Publisher's blurb: A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea... a way of putting the old "pre-dreadnoughts" to useful service and making a show of strength in the waters off Istanbul which would, he said, cause immediate regime-change and take Turkey out of the war. It was thought very little infantry would be needed. In the end, when the last Allied troops evacuated, the casualty count for both sides topped half-a-million. (And Churchill lost his job.) And yet, the big naval attack had almost succeeded. The Allies would not know until after the war ended how close they had come to achieving their breakthrough on the Dardanelles. It was the first of many "what might have been" episodes, where success was just one more push, one more aggressive movement away...in contrast to many times when failure was reinforced and repeated. Gallipoli is held as something sacred by the Australians and New Zealanders... as though they own it. The British would point out that the ANZACs made up less than 10% of the overall force and suffered less than 10% of the casualties. (But you can still get into a fight in Sydney if you talk like this!) A Fatal Attraction brings this campaign of tragedy and opportunity to life. The counters represent brigades, batteries, and ships, and players have the chance to do better than their historical counterparts, while gaining a greater appreciation for the difficulties faced by both sides, including supply shortages, command/control difficulties, and random events. With A Fatal Attraction, you'll find everything you need to understand Gallipoli except the smell and the flies. Published in Against the Odds magazine #20, August 2007 Game Scale: Turn: 1 week Map: Area Unit: Infantry Regiments/Brigades, Artillery Batteries and individual ships Game Inventory: One 22" X 34" mapsheet One countersheet (280 1/2" counters) One 12 page Game Rulebook Four pages of chart & tables Complexity - Medium Solitaire suitability - Low Playing time - Up to 6 hours

Domande e risposte

Secondo il catalogo, A Fatal Attraction: The Gallipoli Campaign supporta 2 giocatori. È il numero di giocatori indicato dall’editore, quindi il gioco è pensato esattamente per quel numero di partecipanti. Le varianti per gruppi di altre dimensioni, se esistono, sono descritte nel regolamento della tua edizione: consultalo prima di preparare una configurazione diversa.