COMMANDO n°4: Dieppe 1942
Posizione BGG
BGG #19.341
Valutazione BGG
7,5

COMMANDO n°4: Dieppe 1942

2017

Aiuto con le regole di COMMANDO n°4: Dieppe 1942

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1 giocatore
  • 60–120 min
  • 16+
  • Complessità 2,0/5

Per 1 giocatore

Assistente delle regole di COMMANDO n°4: Dieppe 1942

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Le risposte vengono dal regolamento ufficiale, con la pagina da verificare.

COMMANDO n°4: Dieppe 1942 è un gioco da tavolo pubblicato nel 2017 per 1 giocatore, con partite da 60 a 120 minuti e dai 16 anni in su. È stato ideato da Philippe Hardy e le sue meccaniche principali sono Dice Rolling, Point to Point Movement e Simulation.

Informazioni sul gioco

In inglese

"Commando 4 en action: Dieppe 1942" is a solitaire tactical wargame appearing in the French Vae Victis magazine #131 (special game edition). It simulates the British commandos raid under Lord Lovat's command (Operation Cauldron) to destroy a powerful German battery (code name Hess) near Varengeville (in Normandy) during the famous August 19th 1942 Dieppe operation. During this operation, the British landed by Landing Craft Assault (LCA) on Orange I & II, were ordered to destroy the six 155mm guns battery, capture German soldiers, cut telephone wire and finally embark all in the waiting LCA. The game is edited under ziplock and contains an A3-size map depicting Varengeville (close to Dieppe) surroundings (scale at 1/25000), 108 counters (the 2 formation of British commandos lead by lieutenant colonel Lovat and Mills-Robert ; German coastal defense, Luftwaffe guards, MGs, Flak, mines, wires, pill-boxes and part of 571th infantry regiment reinforcements ; activation and other markers). One typical counter unit represents around 10 men. The rules are included in a separate 16 pages A5-sized booklet. Very easy to learn and fun to play ! The duration of the game is 12 turns from 4:45 to 07:30 am. The player plays the British side first each turn and then the activated german units fight, move and get reinforcements in this respective order. Except for the coastal defenses, the German units are not represented on the map at the beginning. Instead, several randomly selected activation markers are deployed in specific areas of the map. The combination of proximity to British units and alert level may trigger an activation marker that may hide 0 to 4 German units. These activated units may then fight and move. German move is dictated by closest (in PM) and largest enemy stack or German stack. Combat - Fire and/or Assault - is resolved by comparing the strength of both adjacent stacks modified by the presence of an officer, the terrain modifier and 1D6 for the British and 1D10 for the Germans. Largest score inflicts one step loss to the other. Sniper and mortar section are represented with special effects on the game. The British must score at least 10 victory points to get a marginal victory. More than 20 is a decisive victory. The historical score is 24 VP.

Editori

  • Vae Victis
  • Cérigo Editions

Domande e risposte

Secondo il catalogo, COMMANDO n°4: Dieppe 1942 supporta 1 giocatore. È il numero di giocatori indicato dall’editore, quindi il gioco è pensato esattamente per quel numero di partecipanti. Le varianti per gruppi di altre dimensioni, se esistono, sono descritte nel regolamento della tua edizione: consultalo prima di preparare una configurazione diversa.