
- Posizione BGG
- BGG #2953
- Valutazione BGG
- 7,6
Flying Colors
- 1–4 giocatori
- 240 min
- Complessità 3,0/5
- 2003

Aiuto con le regole di Flying Colors: Beat to Quarters, Vol III
Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

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Flying Colors: Beat to Quarters, Vol III è un’espansione di Blue Cross, White Ensign pubblicata nel 2022. È stato ideato da Mike Nagel e le sue meccaniche principali sono Hand Management.
In inglese
Beat to Quarters, Vol III (Blue Cross, White Ensign) is an official expansion to Blue Cross, White Ensign by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern can be minimized somewhat by using status sheets and a handy pencil to keep track of things on paper. This, however, adds a separate record-keeping aspect that the design of the game goes out of its way to avoid. Beat to Quarters provides the ultimate way by which to keep track of the status of individual ships through the use of individual tracking cards that are kept conveniently near the map and that are laid out to conveniently hold a variety of status markers such as Broadsides Fired, Sail State, Rigging Damage, and Hull Damage. The cards are designed to be printed at a standard 3.5 by 2.5 inch size so that they can be slipped into card protectors for extended usage. Individual tracking cards are included for all 231 individually named ships included with Blue Cross, White Ensign. But that’s not all! As a bonus, Beat to Quarters also includes the print-and-play components for an entirely new way to play Blue Cross, White Ensign. Drawing from games such as Naval War, Modern Naval Battles, and (in particular) Enemy in Sight, Beat to Quarters can be played with just the ship tracking cards, a special set of markers and 8.5 x 11 inch tracking board, and the status markers from Blue Cross, White Ensign. The ship cards are organized into squadrons that maneuver and fire against the opposing fleet within a relatively small playing area. With Beat to Quarters, you can play the huge battles without the space requirements for several game maps. NOTE: This volume of Beat to Quarters only includes marker sheets for the British, French, and American fleets. There are insufficient Spanish, Venetian, and East India Company ships to form a fleet, but these ships can be included in the fleets of the other nationalities as desired or added to the cards from the first volume of Beat to Quarters. With Beat to Quarters, you can either enhance or completely change your enjoyment of Blue Cross, White Ensign! —description from the publisher
Flying Colors: Beat to Quarters, Vol III appartiene a queste categorie: Card Game, Wargame e Print & Play. Le sue meccaniche principali sono Hand Management. Le categorie descrivono il tema e l’ambientazione di un gioco, mentre le meccaniche descrivono ciò che i giocatori fanno davvero nel proprio turno. Ogni meccanica porta a una pagina del catalogo con giochi simili.
Gli autori accreditati di Flying Colors: Beat to Quarters, Vol III sono: Mike Nagel. Questi crediti provengono dai dati pubblicati del gioco e indicano le persone responsabili della sua progettazione, non gli illustratori o gli editori. Le pagine degli autori su MeepleRules raccolgono altri titoli degli stessi autori, utili quando un gioco ti piace e ne cerchi di simili.
Il catalogo classifica Flying Colors: Beat to Quarters, Vol III come espansione di Blue Cross, White Ensign. Le espansioni aggiungono contenuti, regole o scenari al gioco base e di solito non si possono giocare da sole, quindi per usarla ti serve Blue Cross, White Ensign. Controlla che la tua edizione di Blue Cross, White Ensign sia compatibile, perché alcune espansioni sono state riviste tra un’edizione e l’altra.