Wild Blue Yonder
Posizione BGG
BGG #5460
Valutazione BGG
7,7

Wild Blue Yonder

2017

Aiuto con le regole di Wild Blue Yonder

Spiegazioni chiare di turni, effetti delle carte e situazioni dubbie, con riferimenti alle fonti ufficiali e cronologia delle domande salvata.

  • 1–8 giocatori
  • 15–180 min
  • 12+
  • Complessità 2,6/5

Per 1 giocatore

Assistente delle regole di Wild Blue Yonder

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Wild Blue Yonder è un gioco da tavolo pubblicato nel 2017 per 1–8 giocatori, con partite da 15 a 180 minuti e dai 12 anni in su. È stato ideato da Chris Janiec e le sue meccaniche principali sono Hand Management e Campaign / Battle Card Driven.

Espansioni

Giochi simili

Informazioni sul gioco

In inglese

In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module, which added aircraft and campaigns for the latter part of the war. Since then there have been two more games (Corsairs and Hellcats, Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942), two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters, Down in Flames Squadron Pack 2: Bombers), and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944. Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games. Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don’t have an opponent available.

Domande e risposte

Secondo il catalogo, Wild Blue Yonder supporta da 1 a 8 giocatori. L’intervallo corrisponde al numero di giocatori indicato dall’editore, quindi il gioco si può preparare per qualsiasi gruppo entro quei limiti. Preparazione, alcune regole e punteggio possono comunque variare in base al numero di giocatori: controlla la configurazione esatta nel regolamento della tua edizione.