Malifaux (Second Edition)
Pozycja w BGG
BGG #4430
Ocena BGG
8,0

Malifaux (Second Edition)

2013

Pomoc w zasadach gry Malifaux (Second Edition)

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2 graczy
  • 90–120 min
  • Złożoność 3,7/5

Dla 2 graczy

Asystent zasad gry Malifaux (Second Edition)

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Malifaux (Second Edition) to gra planszowa wydana w 2013 roku dla 2 graczy i z rozgrywką trwającą 90–120 minut. Projekt gry: Justin Gibbs, Dan Weber, Nathan Caroland, Mack Martin, Eric Johns, Redd Cohen, David Hanold, Matt Anderson i Aaron Darland. Główne mechaniki: Variable Player Powers, Hand Management i Area Majority / Influence.

Dodatki

Podobne gry

O grze

Po angielsku

Malifaux is a character-driven 32mm tabletop miniatures game. Players collect, build, and paint models representing the denizens of Malifaux, pitting these models against one another in groups called Crews for control of the precious resource known as Soulstones. A Crew can contain several different types of models depending on how a player constructs it. Masters can manipulate the course of events in the world around them, changing their own Fates through their control or theft of Soulstones. A variety of fantastic and frightening beings, collectively known as Minions, serve the Master as fodder in his or her machinations. In addition, Henchmen can lead specialized Crews in their Master's absence, or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems, extensions of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. Lastly, each Master can transform itself into a powerful Avatar, representing a specific aspect of their personality. How well a Crew carries out its leader's Strategy and Schemes determines whether or not it will emerge victorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory, while Schemes are simpler alternate routes to achieve the leader's goals. Malifaux players use decks of cards called Fate Decks to resolve game events such as attacking and spell-casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources, ensuring he or she always has ready the cards needed to Cheat Fate.

Pytania i odpowiedzi

Według katalogu Malifaux (Second Edition) obsługuje 2 graczy. To liczba graczy podana przez wydawcę, więc gra jest zaprojektowana dokładnie dla takiej liczby uczestników. Warianty dla grup innej wielkości, jeśli w ogóle istnieją, opisano w instrukcji twojego wydania; sprawdź ją uważnie, zanim przygotujesz inną konfigurację stołu.