Operation Kremlin
Pozycja w BGG
BGG #20 952
Ocena BGG
6,7

Operation Kremlin

2002

Pomoc w zasadach gry Operation Kremlin

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2 graczy
  • 120 min
  • 12+
  • Złożoność 2,2/5

Asystent zasad gry Operation Kremlin

Dla 2 graczy

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Operation Kremlin to gra planszowa wydana w 2002 roku dla 2 graczy, z rozgrywką trwającą 120 minut i dla osób od 12 lat. Projekt gry: Ty Bomba. Główne mechaniki: Dice Rolling, Hexagon Grid i Simulation.

Podobne gry

O grze

Po angielsku

What if Hitler decided to try again for Moscow during the summer of 1942 rather than plunging the Wehrmacht deep into the Caucasus and Stalingrad as he did historically? "Operation Kremlin" uses the corps-army level units that were historically available for this campaign. The German player is on the offensive, seeking to win by controlling Moscow and other key cities. The Soviet player, though mostly defending, must watch for opportunities to deliver counterattacks against the Germans in order to inflict a decisive defeat upon them or upset the Axis alliance. Operation Kremlin's orders of battle are extrapolated from both sides' historic organizational charts of mid to late 1942. The Germans have the units which composed Army Group Center on 28 June 1942, along with all the panzer corps that were deployed elsewhere on the Russian Front. Manstein's 11th Army enters as reinforcement once Sevastopol falls. The Germans also have the Axis satellite armies, on the assumption that their own governments would have wanted to be able to claim participation in this "final and decisive" campaign in Russia. The Soviet order of battle is based on their front line deployment of 28 June, along with all their Operational and Strategic reserves, plus just about everything they generated in the way of replacements and reinforcements during the time period of the historic Stalingrad campaign. Each hex represents approximately 10 miles (16.2 kilometers) from side to side. Airpower is represented abstractly, representing the effects of one side or the other having local air superiority. Each full game turn represents one week. Operation Kremlin gives wargamers the opportunity to discover what would have happened had the Germans struck for Moscow in 1942. Was this the last great chance for the Third Reich to win in the East? Or would it have led to an even greater "Stalingrad?"

Pytania i odpowiedzi

Według katalogu Operation Kremlin obsługuje 2 graczy. To liczba graczy podana przez wydawcę, więc gra jest zaprojektowana dokładnie dla takiej liczby uczestników. Warianty dla grup innej wielkości, jeśli w ogóle istnieją, opisano w instrukcji twojego wydania; sprawdź ją uważnie, zanim przygotujesz inną konfigurację stołu.