PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942
Pozycja w BGG
BGG #8827
Ocena BGG
6,5

PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

1973

Pomoc w zasadach gry PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 2 graczy
  • 180 min
  • 12+
  • Złożoność 2,5/5

Dla 2 graczy

Asystent zasad gry PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 to gra planszowa wydana w 1973 roku dla 2 graczy, z rozgrywką trwającą 180 minut i dla osób od 12 lat. Projekt gry: Jim Dunnigan. Główne mechaniki: Dice Rolling, Variable Set-up i Grid Movement.

Podobne gry

O grze

Po angielsku

"PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942", is a wargame simulation of the North African Campaign between April 1941 and November 1942. Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. Included in the game is a Variable Orders-of-Battle Chart that offers variations in forces to demonstrate how history might have been different. The game spans the entire 20-month campaign, allowing players to recreate the famous battles of the period between the British-led Commonwealth forces and the Axis forces of Germany and Italy, to include Rommel's Panzer Army Africa. Set at an operational level, players must manage their military forces and precious supplies better than their opponent to achieve victory. The Axis aims at capturing Alexandria, the key to the Suez Canal. The British player has to prevent all this. When originally published by SPI (Simulations Publications, Inc.) in Strategy & Tactics magazine #40 (Sep/Oct 1973), it was meant to be a very different treatment of a subject made familiar to wargamers in Afrika Korps (1964) by The Avalon Hill Game Co . Different it indeed was, introducing a number of novel twists to what seemed to otherwise be a very traditional-style hex-and-counter wargame. It became a classic in its own right alongside Afrika Korps. The game is a very tense, very suspenseful contest of sweeping maneuver, lunging attacks, desperate retrogrades, filled with threat, counter-threat, surprises, and more. Game Scale: Turn: 1 month Hex: 12 miles / 19 Km Units: Battalion to Brigade Game Inventory (SPI/Strategy & Tactics version): One 22 x 34" color mapsheet One single-side printed countersheet (200 1/2" counters) One 10-page multi-fold rules booklet Game Inventory (Avalon Hill version): One 22 x 34" five color multi-hinged mounted mapboard One single-side printed countersheet (260 1/2" counters - 60 are blank) One 8-page PanzerArmee Afrika rules booklet One side-printed errata TEC card One 6-sided die Complexity: Low-Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 8-10 Hours

Wydawcy

  • The Avalon Hill Game Co
  • SPI (Simulations Publications, Inc.)

Pytania i odpowiedzi

Według katalogu PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 obsługuje 2 graczy. To liczba graczy podana przez wydawcę, więc gra jest zaprojektowana dokładnie dla takiej liczby uczestników. Warianty dla grup innej wielkości, jeśli w ogóle istnieją, opisano w instrukcji twojego wydania; sprawdź ją uważnie, zanim przygotujesz inną konfigurację stołu.