Armageddon: Tactical Combat 3000 to 500 B.C.
Место в рейтинге BGG
BGG #21 092
Оценка BGG
6,1

Armageddon: Tactical Combat 3000 to 500 B.C.

1972

Помощник по правилам Armageddon: Tactical Combat 3000 to 500 B.C.

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 1–2 игрока
  • 120 мин
  • 12+
  • Сложность 2,6/5

Помощник по правилам игры Armageddon: Tactical Combat 3000 to 500 B.C.

Что хотите уточнить?

Отвечаю по официальным правилам и показываю страницу для проверки.

«Armageddon: Tactical Combat 3000 to 500 B.C.» — настольная игра 1972 года: для 1–2 игроков, 120 минут на партию и возраст от 12 лет. Авторы игры — Stephen B. Patrick и John Young; основные механики — Dice Rolling, Hexagon Grid и Simulation.

Похожие игры

Об игре

На английском

Originally published in Strategy & Tactics magazine #34. From the rules folder: "Armageddon is a simulation of the art of warfare from the earliest organized armies (c. 3000 BC) to the time that marching in step was introduced (c. 600 BC). The game represents the tactics and possible results of many of the battles of this period. These battles are shown as scenarios giving a mix of units which are played out on sections of the homogeneous mapsheet to represent the actual terrain (as much as is known) of the original battlefield. There are seven different types of infantry units, two of cavalry and several other units available in the game; these units are provided in different quantities for each of the Player's (sic) of a scenario to recreate the historical armies. The game Armageddon has 14 scenarios, each of them representing two armies of the period, and assigning them positions on the map on which the players recreate the historic battles." Game components: 255 die-cut counters, heavy paper hex map with terrain features and the scenarios printed to one side of the mapboard, and a rulebook. One six-sided die is also needed. Mechanics: Alternating movement turns consisting of fire phase, movement phase, and combat phase for one player, then second player does the same. No zones of control. Units have facing, and can only move into the three hexes to their "front" or change facing at a movement point cost. Stacking is limited to three units per hex, but applies only at end of movement. Units have "front" and "flank" melee combat strengths, and use the latter when attacked from any of the three rear hexes. Combat results are no effect, disruption, retreat, 1/2 elimination, or elimination, and only affect the defender.

Категории

Издатели

  • SPI (Simulations Publications, Inc.)

Вопросы и ответы

По данным каталога, «Armageddon: Tactical Combat 3000 to 500 B.C.» рассчитана на 1–2 игроков. Этот диапазон соответствует числу игроков, указанному издателем, поэтому игру можно подготовить для любого состава в его пределах. Подготовка, отдельные правила и подсчёт очков всё же могут зависеть от числа игроков; точную конфигурацию проверьте в правилах своего издания.