Trickerion: Dawn of Technology
Оценка BGG
8,3

Дополнение к Trickerion: Dahlgaard's Academy

Trickerion: Dawn of Technology

2019Данные BGG

Помощник по правилам Trickerion: Dawn of Technology

Понятные объяснения ходов, эффектов карт и спорных ситуаций со ссылками на официальные источники и сохранённой историей вопросов.

  • 60–240 мин
  • 14+
  • Сложность 4,2/5

Помощник по правилам игры Trickerion: Dawn of Technology

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«Trickerion: Dawn of Technology» — дополнение к игре «Trickerion: Dahlgaard's Academy», выпущенное в 2019 году: для 1–4 игроков, 60–240 минут на партию и возраст от 14 лет. Авторы игры — Viktor Péter, Richard Ámann и Dávid Turczi; основные механики — Tile Placement, Simultaneous Action Selection и Action Points.

Похожие игры

Об игре

На английском

Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks. Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins. Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame! The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions. When you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick “upgrades” a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the “ordinary” Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold! Signature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank’s Trick markers can be aligned freely in the Theater, meaning that you’ll always be able to create Links with it. This expansion is contained in the Collector's edition and will also be available by itself, at least from the publisher's website. —description from designer

Издания

  • Trickerion: Aube de la technologiefrMindclash Games, Super Meeple2021
  • Trickerion: Dawn of TechnologyenMindclash Games2019
  • Trickerion: Erwachen der TechnikdeCorax Games2019

Категории

Издатели

  • Mindclash Games
  • Corax Games
  • Super Meeple

Вопросы и ответы

По данным каталога, «Trickerion: Dawn of Technology» рассчитана на 1–4 игроков. Этот диапазон соответствует числу игроков, указанному издателем, поэтому игру можно подготовить для любого состава в его пределах. Подготовка, отдельные правила и подсчёт очков всё же могут зависеть от числа игроков; точную конфигурацию проверьте в правилах своего издания.