Guild Ball
BGG-Rang
BGG #4.208
BGG-Bewertung
7,9

Guild Ball

2015

Regelhilfe für Guild Ball

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2 Spieler
  • 60 Min.
  • Komplexität 3,8/5

Für 2 Personen

Regelassistent für Guild Ball

Was möchtest du wissen?

Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Guild Ball ist ein Brettspiel aus dem Jahr 2015 für 2 Personen und mit 60 Minuten pro Partie. Entwickelt wurde es von Richard Loxam und Mat Hart; die wichtigsten Mechaniken sind Dice Rolling und Action Points.

Erweiterungen

Ähnliche Spiele

Über das Spiel

Auf Englisch

Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate activating one player at a time. With a small number of models per side, Guild Ball delivers great depth of strategy, balancing ball control, attack, and defense. The strategy in Guild Ball continues with the playbook system. Attacks are resolved by rolling dice against the target's defenses, but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players' playbooks: the more successful hits an attack roll generates, the more options from the playbook the coach is able to choose from. Possible results include damage, tackles, knock-downs, pushes, dodges, and powerful character plays that can change the course of the game. Guild Ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack, kick the ball, or perform a character play, the player needs influence. Coaches allocate influence to players at the start of the turn, so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions, such as taking shots on goal, healing damage, or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the initiative roll for the next turn. Featuring 11 unique guilds, each with at least 12 players--and more guilds to be released--Guild Ball allows coaches to choose their own play style.

Verlage

  • Steamforged Games Ltd.

Fragen und Antworten

Laut Katalog unterstützt Guild Ball 2 Personen. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.