Heresy
BGG-Rang
BGG #22.743
BGG-Bewertung
5,8

Heresy

1995

Regelhilfe für Heresy

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2–5 Spieler
  • 90 Min.
  • 12+
  • Komplexität 3,2/5

Regelassistent für Heresy

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Heresy ist ein Brettspiel aus dem Jahr 1995 für 2–5 Personen, mit 90 Minuten pro Partie und ab 12 Jahren. Entwickelt wurde es von Owen Seyler, Christian Moore und Matthew Sturm; die wichtigsten Mechaniken sind Voting.

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Über das Spiel

Auf Englisch

If you know how to play Magic, you are half way there in this blatant Magic clone. What makes this game different is there are two areas to fight/control and the artwork on the cards. The story, Heaven has fallen and the Angels trapped on Earth are trying to use the Matrix (internet) to open a gateway into Heaven. There are six basic types of cards. Locations (lands) that open (tap) to provide aura (mana) or store tau (victory points.) There are 8 different convictions (colors) so from a starter it will still be near impossible to build a deck. Characters (creatures) represent the fallen hosts and heathen groups that can be called. These can battle in the Wilds (real world) or plug in and leave their body and fight in the Matrix. While there, if they die they're ripped back into their body. Alephs (artifacts) are powerful talismans that attach to characters or locations. Enhancements (enchantments) attach to other cards for positive or negative affects. Celestial Powers (sorceries) can be played on your turn only and are discarded immediately. Miracles (instants) are instant effects that can be played anytime. To win the game you need to play cards in the Matrix that can store tau and protect them. Each card can only hold so much, so you will need to call more then one. You will need to store enough tau (5 to 21 depending on the number of players and desired game length) to open a gateway into heaven. The game is a bit more complicated than Magic but with fewer cards available not as rich. There is also a social voting element similar to V:tES/Jyhad. Special mention must be made of the cards. The cards are about an inch longer than most ccgs, with most of the extra room taken up by the stunning artwork. Kudos to Rick Berry, the graphic designer, for making one of the most striking looking games out there.

Fragen und Antworten

Laut Katalog unterstützt Heresy 2–5 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.