Second World War at Sea: Coral Sea
BGG-Rang
BGG #12.628
BGG-Bewertung
7,4

Second World War at Sea: Coral Sea

2010

Regelhilfe für Second World War at Sea: Coral Sea

Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

  • 2 Spieler
  • 30–120 Min.
  • Komplexität 3,1/5

Für 2 Personen

Regelassistent für Second World War at Sea: Coral Sea

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.

Second World War at Sea: Coral Sea ist ein Brettspiel aus dem Jahr 2010 für 2 Personen und mit 30–120 Minuten pro Partie. Entwickelt wurde es von Michael Bennighof; die wichtigsten Mechaniken sind Hexagon Grid.

Erweiterungen

Ähnliche Spiele

Über das Spiel

Auf Englisch

In May 1942, the Japanese sought to capture Port Moresby on the south coast of New Guinea and interrupt communications between the United States and Australia. Such a move, they hoped, would bring the Americans to battle. The United States Navy needed no special inducement to fight its nation's enemies. Two American aircraft carriers met one small and two large Japanese carriers in the world's first battle between these powerful new warships. For the first time in naval history, a major battle was decided with no warship of either fleet even sighting an enemy ship directly. Aircraft were the new measure of naval power. Coral Sea is the new introductory boxed game for the Second World War at Sea series. It covers this key battle and is intended as a gateway for players new to the world's most popular series of naval boardgames. The Japanese player must establish new bases in New Guinea and at Tulagi in the Solomon Islands; the American player must stop them. Forces are very closely balanced, and victory will rest with the player who can best make use of his or her resources. The 22x17-inch operational map covers the Coral Sea off northeastern Australia as well as surrounding waters. Players maneuver their task forces on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

Mechanismen

Verlage

  • Avalanche Press Ltd.

Fragen und Antworten

Laut Katalog unterstützt Second World War at Sea: Coral Sea 2 Personen. Das ist die vom Verlag angegebene Spielerzahl, das Spiel ist also genau für diese Anzahl von Mitspielenden ausgelegt. Varianten für andere Gruppengrößen sind, sofern vorhanden, in der Anleitung deiner Ausgabe beschrieben; prüfe sie, bevor du eine andere Konfiguration aufbaust.