
- BGG-Rang
- BGG #17.846
- BGG-Bewertung
- 7,1
A Splendid Little War: The 1898 Santiago Campaign
- 1–2 Spieler
- 720 Min.
- Komplexität 2,1/5
- 2009

2013
Regelhilfe für These Brave Fellows
Verständliche Erklärungen zu Spielzügen, Karteneffekten und strittigen Situationen mit Verweisen auf offizielle Quellen und gespeichertem Fragenverlauf.

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Antworten stammen aus dem offiziellen Regelheft, mit Seitenangabe zum Nachprüfen.
These Brave Fellows ist ein Brettspiel aus dem Jahr 2013 für 1–2 Personen, mit 180 Minuten pro Partie und ab 14 Jahren. Entwickelt wurde es von Andy Nunez und Lembit Tohver; die wichtigsten Mechaniken sind Dice Rolling und Hexagon Grid.
Auf Englisch
There might not have been a “sun of Austerlitz.” It was a bit after four that afternoon. The Russians had moved a column behind Gazan into Durenstein. His men, though victorious up to this point, were exhausted and nearly out of ammunition, with no relief in sight. Brigadier Jean Graindorge begged Marshal Mortier to escape the encirclement by boat to avoid capture or death. Mortier's answer was clear: "No! We must not separate from these brave fellows; we must be saved or perish together!" For most people, even veteran Napoleonic Grognards, the “War of the Third Coalition” has three distinct parts: Turning away from the aborted invasion of England, Napoleon takes his army on an astonishing force march, surprises Mack and much of the Austrian army at Ulm, and forces their surrender. French capture Vienna, using sneaky tactics. Big, decisive battle at Austerlitz. Game over. Austerlitz may have been Napoleon’s classic battle, in his own estimation. It was certainly one ‘title’ he refused to award to anyone else, though several of his marshals coveted being named “Duke of Austerlitz” or something. No, it was his masterpiece. But it was not the only battle of the war. And another one might have changed everything. While most of the French army is heading for strudel in Vienna, a newly slapped together corps - the VIII - is chasing the Austrians out of Bavaria, looking to snap up stragglers, loot, and also block anticipated Russian reinforcements from making it to the decisive battle for Vienna that Napoleon expected to fight. Newly created corps often have ragged organization, and such was the case here. While Marshal Edouard Mortier had an entire division of cavalry under his command, he allowed most of it to separate on its own mission and then allowed the tiny remnant to go adventuring also. In tactical terms, he was “blind” when he reached the town of Durenstein, perhaps most famous as having the castle where King Richard I had been held for ransom. Commanding a Russian army much closer than Mortier realized was the wily Marshal Kutuzov, who was neither blind nor overconfident. He saw the overextended enemy advance as a chance to strike a blow and suckered the lead division into a valley between two heavy Russian columns. Not only had Mortier lost touch with his cavalry, but he allowed his three infantry divisions to become widely separated as well. He was marching with his lead Division, under T.M. Gazan, into a situation that might have been known as the “Valley of Death” fifty years before a spot in the Crimea earned that title. Kutuzov did not have everything his own way, however, as the columns he wished to attack with were exhausted, starving, and freezing…hardly in condition to be launching an assault. But they did, in a battle that lasted for hours and on into the night. "We must not separate from these brave fellows; we must be saved or perish together!" Gazan (and Mortier) would certainly have “perished together” had not the nearest support, Dupont’s division, covered a day’s march in half the time. The battle sputtered on into a freezing cold night before the Russians finally withdrew, even more miserable than they had been at the start. Both sides claimed victory, but, with 60% casualties, Gazan wasn’t very thrilled at the outcome, though he may have felt better about it when awarded the highest Legion of Honor. Mortier’s reward was simply to be reassigned… although he would later have a distinguished career, both under Napoleon and the rulers who followed him, dying under bizarre circumstances that merit a story all their own. Now this hardly-known battle - fought three weeks after Ulm and three weeks before Austerlitz - can be yours to explore. Step into Mortier’s shoes, in a truly “Against the Odds” situation. When the battle starts, you are outnumbered 4-1 in infantry, 20-1 in guns, and “lots’ to “almost none” in cavalry. But Kutuzov has challenges too. His men are exhausted and hard to get into motion. These Brave Fellows' game mechanics cover the difficulties of coordinating attacks (and fighting in the snow), and variable arrival times of the Russian columns and supporting French. Optional rules allow players to explore the “what might have been” situations that were so close to happening - both sides had additional troops who could have been involved (or could have gotten there a lot sooner than they did). Can you, as Marshal Kutuzov, thoroughly smash the arrogant French and increase the shaky confidence of the Third Coalition? Can you, as Marshal Mortier, do better than “hold on” with the last few survivors and lower the battered Russian army ‘s morale even further? Map - One full-color 22" x 34" mapsheet Counters - 216 full-color 9/16" die-cut pieces Rules length - 10 pages Charts and tables - 2 pages Complexity - Low Solitaire suitability - Average Playing time - Up to 3 hours
Laut Katalog unterstützt These Brave Fellows 1–2 Personen. Diese Spanne entspricht der vom Verlag angegebenen Spielerzahl, das Spiel lässt sich also für jede Gruppengröße innerhalb dieser Spanne aufbauen. Aufbau, einzelne Regeln und Wertungsdetails können je nach Personenzahl trotzdem abweichen; prüfe daher die genaue Konfiguration in der Anleitung deiner Ausgabe.
Die angegebene Spieldauer für These Brave Fellows beträgt 180 Minuten. Das ist die Schätzung des Verlags für eine vollständige Partie. Die tatsächliche Dauer hängt von der Gruppe, der Personenzahl und der Regelkenntnis ab: Erste Partien dauern meist länger, erfahrene Gruppen sind oft schneller fertig. Aufbau und Regelerklärung sind in dieser Schätzung nicht enthalten.
Im Katalog wird These Brave Fellows ab 14 Jahren empfohlen. Das ist die Empfehlung des Verlags und berücksichtigt Leseanforderungen, Regelkomplexität und Kleinteile, nicht nur das Thema. Jüngere Kinder können oft mit Hilfe eines Erwachsenen mitspielen; beachte die Altersangabe deiner Ausgabe und die Brettspielerfahrung deiner Gruppe.
These Brave Fellows hat bei BoardGameGeek eine Komplexitätswertung von 2,5 von 5 und gilt damit als eher leichtes Spiel. Die Wertung zeigt, wie viel Regelwissen, Planung und Entscheidungen eine typische Partie verlangt. Schwerere Spiele brauchen bei der ersten Erklärung mehr Zeit, daher hilft vor dem Spieleabend eine Vorbereitungsanleitung.
These Brave Fellows gehört zu diesen Kategorien: Wargame und Napoleonic. Die wichtigsten Mechaniken sind Dice Rolling und Hexagon Grid. Kategorien beschreiben Thema und Setting eines Spiels, Mechaniken dagegen, was die Spielenden in ihrem Zug tatsächlich tun. Jede Mechanik führt zu einer Katalogseite mit ähnlichen Spielen, falls du etwas Vergleichbares suchst.
Als Autoren von These Brave Fellows sind angegeben: Andy Nunez und Lembit Tohver. Diese Angaben stammen aus den veröffentlichten Spieldaten und nennen die für das Spieldesign verantwortlichen Personen, nicht die Illustratoren oder Verlage. Die Autorenseiten auf MeepleRules sammeln weitere Titel derselben Autoren – praktisch, wenn dir ein Spiel gefällt und du ähnliche Spiele suchst.
Im Katalog ist These Brave Fellows als Grundspiel aufgeführt. Es lässt sich eigenständig mit dem Material aus der Schachtel spielen und benötigt keinen weiteren Titel. Erweiterungen, sofern es welche gibt, ergänzen neues Material oder neue Regeln und sind im Katalog separat mit einem Verweis auf dieses Grundspiel aufgeführt.