
- BGG rank
- BGG #16,666
- BGG rating
- 8.6
Test of Honour: The Samurai Miniatures Game Gaming Set (Second Edition)
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2019

Expansion for 02 Hundred Hours: Night Raids in World War II
2024
Rules assistance for 02 Hundred Hours: Escape from Stalag Luft III
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
02 Hundred Hours: Escape from Stalag Luft III is an expansion for 02 Hundred Hours: Night Raids in World War II released in 2024 for 2 players, 30–90 minutes per game, and ages 12 and up. It was designed by Graham Davey and its main mechanics are Dice Rolling, Action Points, and Measurement Movement.
Plucky POW airmen execute a massed breakout from their high-security prison camp. Pursued by the relentless German forces, how many will ultimately make it to safety? This expansion adds special rules for escapees and motorbikes, plus a historical overview and five new missions, with a brand new play mode for the POWs' preparations right under the noses of the guards! The Escapee and Motorbike models are ideal for use with the missions in the Escape from Stalag Luft III set, as well as things like the Hunted and Evade missions from the rulebook. However they may be fielded in any force if you so wish. Starting the game with no weapons, Uniformed Escapees who are taken out have one final chance to heroically draw the enemy's attention away from their comrades. They can also loot weapons from the bodies of other fighters! As you'd expect, the motorbike is considerably faster than other fighters, but is also a lot louder -- an interesting, new tactic for defending forces to try out! --description from the publisher
02 Hundred Hours: Escape from Stalag Luft III supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 02 Hundred Hours: Escape from Stalag Luft III is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 02 Hundred Hours: Escape from Stalag Luft III for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
02 Hundred Hours: Escape from Stalag Luft III belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Action Points, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 02 Hundred Hours: Escape from Stalag Luft III are: Graham Davey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 02 Hundred Hours: Escape from Stalag Luft III as an expansion for 02 Hundred Hours: Night Raids in World War II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 02 Hundred Hours: Night Raids in World War II to use it. Check that your edition of 02 Hundred Hours: Night Raids in World War II is compatible, as some expansions were revised between editions.