Beyond the Gates of Antares
BGG rank
BGG #13,391
BGG rating
7.9

Beyond the Gates of Antares

2014

Rules assistance for Beyond the Gates of Antares

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90–180 min
  • Complexity 3.0/5

For 2 players

Rules assistant for Beyond the Gates of Antares

What would you like to know?

Answers come from the official rulebook, with the page to check.

Beyond the Gates of Antares is a board game released in 2014 for 2–6 players and 90–180 minutes per game. It was designed by Rick Priestley and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

Expansions

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About the game

Beyond the Gates of Antares invites us to a time when mankind has evolved into new and diverse species: the strangely powerful NuHumans, masters of the Panhuman Concord; the ape-like Pansimians, the greatest warriors in the whole Galactic Spill; and feral Revers primitive Humans driven by a irrepressible lust for adventure and danger. It is a universe where technology and humanity intermix indistinguishably, where human knowledge and endeavour has long since been supplanted by integrated machine intelligence IMTel. Where humans go their technology goes also, protectors, workers, and fighting machines in the form of WarDrones armed with deadly weapons and shielded by energy fields a thousand times more resilient than steel. Beyond the Gates of Antares is a wargame designed anew for the twenty-first century – a fresh look at the raw mechanics of tabletop wargaming featuring a fluid combat status system and interleaved turn sequence that facilitates continuous play for both sides. Rival forces act and react in a series of triggered actions that quickly draw both sides into simultaneous fire fights and close quarter fighting. The mechanics are designed to enable rapid progress using forces of around fifty or so models a side, including futuristic fighting machines, vehicles and point-defence weaponry as well as human troopers – the game is infinitely scalable to facilitate battles as large as can possibly be imagined and is detailed enough to facilitate skirmish gameplay, too. Game Features Fluid Combat Status – units act and react according to their combat status. Real-time Dynamic Gaming Universe – build and benefit from the evolution of the game background as you play. Backer Development Program – backers can participate in the development and creation of the game rules, universe and campaigns. Decimal Mechanics - based on D10 and D100's allowing the same stats to be used for battle games, skirmishes and role-playing games as we expand the scope of our game for years to come.

Questions and answers

Beyond the Gates of Antares supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.