
- BGG rank
- BGG #16,666
- BGG rating
- 8.6
Test of Honour: The Samurai Miniatures Game Gaming Set (Second Edition)
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2019

Expansion for 02 Hundred Hours: Night Raids in World War II
2022
Rules assistance for 02 Hundred Hours: Partisan Resistance Cell
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
02 Hundred Hours: Partisan Resistance Cell is an expansion for 02 Hundred Hours: Night Raids in World War II released in 2022 for 2 players. It was designed by Graham Davey and its main mechanics are Dice Rolling, Action Points, and Measurement Movement.
A courageous group of Partisan fighters resists the German occupiers, gathering information, forming plans and launching night-time raids on the enemy. The 02 Hundred Hours: Partisan Resistance Cell expansion contains new models and forty unique cards that add plan cards to the game, allowing the partisan player to choose special tricks and stratagems before the battle starts: cut the phone lines, receive coded messages, or even place sausages to distract the guard dogs! Plan cards are a bit like the event cards, except that you choose three (normally) before the battle starts; the more partisans in your force, the more plans you will have to choose from. This expansion includes recruitment cards for Jedburgh teams: three-man groups tasked with helping the local resistance cells to prepare for D-Day. Jedburgh miniatures are sold separately.
02 Hundred Hours: Partisan Resistance Cell supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
02 Hundred Hours: Partisan Resistance Cell belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Action Points, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 02 Hundred Hours: Partisan Resistance Cell are: Graham Davey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 02 Hundred Hours: Partisan Resistance Cell as an expansion for 02 Hundred Hours: Night Raids in World War II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 02 Hundred Hours: Night Raids in World War II to use it. Check that your edition of 02 Hundred Hours: Night Raids in World War II is compatible, as some expansions were revised between editions.