10 Days in Africa
BGG rank
BGG #3,405
BGG rating
6.6

10 Days in Africa

2003

Rules assistance for 10 Days in Africa

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20–30 min
  • 10+
  • Complexity 1.4/5

About the game

You have 10 DAYS IN AFRICA™ – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make correct connections for a ten-day journey wins the game. Tiles are arranged on a player's tray, then a new tile is drawn. It can be used to replace a tile on one of the "days." Then that tile or the drawn tile are discarded face-up to one of three discard piles. Tiles may not be rearranged, only replaced. You must complete your journey correctly, connecting by foot - bordering country tiles set side-by-side, air - countries of the same color with a same-colored airplane between them, or automobile - a car can drive between two countries and a third country which borders them. Whoever is the first to connect all 10 days wins the game. This is the second installment in the 10 Days in series.

Publishers

  • Out of the Box Publishing
  • Beautiful Africa
  • GrapevineStar Media

Questions and answers

The rules assistant for 10 Days in Africa will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.

Rules assistant for 10 Days in Africa

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