
- BGG rank
- BGG #3,121
- BGG rating
- 6.6
10 Days in Europe
- 2–4 players
- 20–30 min
- Complexity 1.4/5
- 2002

2025
Rules assistance for 10 Days in the National Parks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
10 Days in the National Parks is a board game released in 2025 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Alan R. Moon and Aaron Weissblum and its main mechanics are Hand Management and Connections.
LET THE JOURNEY BEGIN! Set out the map and plan the perfect vacation, traveling around the country to visit scenic national parks. You will strategically hike, boat, fly, and drive to connect one park to another. It is a race to complete a 10-day trip through America’s National Parks! There are 76 Scenic National Park Cards, 14 Transportation Cards (8 Double-ended Motorhome/Airplane Cards; 6 Double-ended Pacific/Atlantic Ocean Boat Cards). Players all flip tiles one at a time, examine them, and put them in any open day’s slot in the 10 "days" of their tile tray, in any order. Then, in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with the replaced tile (or the unused drawn tile) discarded onto any of the face-up piles. When a player has all their days connected correctly, they win the game. Travel Connections: Connecting by Foot - Players hike from one national park to a bordering national park. Connecting by Motorhome: Players may use a motorhome to travel from one national park to another by driving through a third national park that borders both Connecting by Airplane – Players may use an airplane to fly from one national park to another national park of the same color —description from the publisher
10 Days in the National Parks supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 10 Days in the National Parks is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 10 Days in the National Parks for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
10 Days in the National Parks belongs to these categories: Travel and Educational. Its main mechanics are Hand Management and Connections. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 10 Days in the National Parks are: Alan R. Moon and Aaron Weissblum. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 10 Days in the National Parks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.