
- BGG rank
- BGG #18,897
- BGG rating
- 7.2
Team Quack
- 3–6 players
- 20–30 min
- Complexity 1.0/5
- 2025

2020
Rules assistance for 10 Dice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
10 Dice is a board game released in 2020 for 2–8 players, 30–45 minutes per game, and ages 10 and up. It was designed by Yves Hirschfeld and Thierry Saeys and its main mechanics are Dice Rolling, Team-Based Game, and Communication Limits.
Whether in competitive mode (with teams) or co-operative mode (starting with at least two players), everything in 10 Dice starts with a roll of the dice. Immediately, all players put their minds in action to find an association of ideas connecting the words written on the dice. An association could be a word, a place, a character, a title — anything is possible with no limits to ideas! Thus, Marie may grab the words "movie" and "boat" because she is thinking about "Titanic". The clock is ticking, and her partner Diego has thirty seconds to guess her idea. If he doesn't guess it, the opposing team has a chance to find Marie's word. In the co-operative mode, all players search simultaneously and guess one another's thoughts, but errors can be deadly! In this version, if Diego answers "Jaws", the pawn advances on the track of "not-so good ideas". After five errors, the game is over... As the rounds progress, the number of dice to be associated with one another increases, which increases the difficulty — and the fun!
10 Dice supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 10 Dice is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 10 Dice for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
10 Dice has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
10 Dice belongs to these categories: Word Game, Party Game, and Dice. Its main mechanics are Dice Rolling, Team-Based Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 10 Dice are: Yves Hirschfeld and Thierry Saeys. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 10 Dice as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.