
- BGG rank
- BGG #2,157
- BGG rating
- 6.7
My First Carcassonne
- 2–4 players
- 10–20 min
- Complexity 1.1/5
- 2009

2010
Rules assistance for 1000 and One Treasures
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
1000 and One Treasures is a board game released in 2010 for 2–4 players, 20 minutes per game, and ages 5 and up. It was designed by Marco Teubner and its main mechanics are Tile Placement.
1000 and One Treasures does not, alas, contain that many treasures, but players – in the role of Ali Baba and his friends – will still be eager to grab what they can and get out of the cave before the thieves return to their hideout and catch them in the act. To set up the game, shuffle the 19 cave entrance tiles, then lay them out at random face-up on the game board, which features a 4x5 grid with the cave entrance itself in one corner. Players take turns placing their figures on a tile, one token per tile, then the game begins. On a turn, the active player moves a number of spaces equal to the number of treasures on the tile where he's currently located, then he claims the tile on which he was standing; he replaces this tile with one from the deck, orientating the tile as he desires. (Orientation matters as some tiles feature walls, which block a player's movement. If a player cannot move the required number of spaces on his turn, he picks up his token and places it on any space he wishes.) Whenever a newly placed tile shows a bandit on it, the bandit figure moves one space closer to the cave entrance. A player can move to the cave entrance and exit the cave, keeping all treasures that he's collected – but if the bandit figure reaches the entrance while a player is still in the cave, he loses all his treasures (and undoubtedly his head). The player who escapes the cave with the most treasures wins.
1000 and One Treasures supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1000 and One Treasures is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1000 and One Treasures for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1000 and One Treasures has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1000 and One Treasures belongs to these categories: Children's Game and Mythology. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1000 and One Treasures are: Marco Teubner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1000 and One Treasures as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.