1313 Dead End Drive
BGG rank
BGG #10,781
BGG rating
5.9

1313 Dead End Drive

2002

Rules assistance for 1313 Dead End Drive

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 8+
  • Complexity 1.4/5

Rules assistant for 1313 Dead End Drive

What would you like to know?

Answers come from the official rulebook, with the page to check.

1313 Dead End Drive is a board game released in 2002 for 2–4 players, 60–90 minutes per game, and ages 8 and up. It was designed by Andrew S. Berton, David Wyman, and Michael Marra and its main mechanics are Roll / Spin and Move.

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About the game

1313 Dead End Drive is a bluffing game where you should try to conceal your identity, as well as trying to reveal the others. On your turn you are moving two of the characters on the board (could be yours and/or the others). Movement is decided by dice (you chose which dice you use for each character you chooses to move). The game is won when either everyone is out of the mansion or when the last card (Clock Strikes Midnight) is drawn from the deck. You win by having the most moneybags (of the 20 available) of any of the players. You are always trying to "knock off" the other heirs because as they are gone, their moneybags move down the will to the next heir in line. The board is a 3D house with several traps, which you use to get rid of the other heirs. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto the trap spaces, but without releasing it. Re-implements: 13 Dead End Drive

Publishers

  • Parker Brothers
  • Milton Bradley

Questions and answers

1313 Dead End Drive supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.