
- BGG rank
- BGG #5,484
- BGG rating
- 6.1
13 Dead End Drive
- 2–4 players
- 45 min
- Complexity 1.4/5
- 1993

2002
Rules assistance for 1313 Dead End Drive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
1313 Dead End Drive is a board game released in 2002 for 2–4 players, 60–90 minutes per game, and ages 8 and up. It was designed by Andrew S. Berton, David Wyman, and Michael Marra and its main mechanics are Roll / Spin and Move.
1313 Dead End Drive is a bluffing game where you should try to conceal your identity, as well as trying to reveal the others. On your turn you are moving two of the characters on the board (could be yours and/or the others). Movement is decided by dice (you chose which dice you use for each character you chooses to move). The game is won when either everyone is out of the mansion or when the last card (Clock Strikes Midnight) is drawn from the deck. You win by having the most moneybags (of the 20 available) of any of the players. You are always trying to "knock off" the other heirs because as they are gone, their moneybags move down the will to the next heir in line. The board is a 3D house with several traps, which you use to get rid of the other heirs. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto the trap spaces, but without releasing it. Re-implements: 13 Dead End Drive
1313 Dead End Drive supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1313 Dead End Drive is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1313 Dead End Drive for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1313 Dead End Drive has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1313 Dead End Drive belongs to these categories: Deduction, Murder / Mystery, and Dice. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1313 Dead End Drive are: Andrew S. Berton, David Wyman, and Michael Marra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1313 Dead End Drive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.