
- BGG rank
- BGG #10,946
- BGG rating
- 7.0
Mayan Curse
- 1–6 players
- 30–60 min
- Complexity 1.9/5
- 2025

2023
Rules assistance for 14 Frantic Minutes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
14 Frantic Minutes is a board game released in 2023 for 1–4 players, 14 minutes per game, and ages 8 and up. It was designed by Joe Slack and Sylvain Plante and its main mechanics are Cooperative Game, Real-Time, and Move Through Deck.
You’ve been working as an engineer for a brilliant but very eccentric scientist and you’ve just discovered that the project you’ve been working on is not the climate change solution it was touted to be. It’s a Doomsday device! You rush to tell your fellow engineers. They see your evidence and everyone agrees this could only mean one thing. Now you all have to escape his high-tech lab by working together and using your contributions to the project, so that you can tell others before it’s too late! Suddenly, you hear the sounds of someone heading your way. It’s him. Frantically you each grab the circuitry you were working on and rush for the door. An announcement comes from overhead. "Fourteen minutes ‘til lockdown". You've got to get out, and fast! Players work together by flipping, turning, rotating, and placing polyomino shaped circuit pieces to complete connections in each room to get one step closer to escape and then complete the tricky final circuit before you’re caught and run out of time. Hurry up! The clock is ticking! 14 Frantic Minutes is a real-time cooperative game. You all win or lose together. —description from the designer
14 Frantic Minutes supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 14 Frantic Minutes is 14 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 14 Frantic Minutes for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
14 Frantic Minutes has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
14 Frantic Minutes belongs to these categories: Puzzle and Real-time. Its main mechanics are Cooperative Game, Real-Time, and Move Through Deck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 14 Frantic Minutes are: Joe Slack and Sylvain Plante. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 14 Frantic Minutes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.