
- BGG rank
- BGG #5,858
- BGG rating
- 7.2
Relics of Rajavihara
- 1 player
- 15–60 min
- Complexity 1.6/5
- 2021

2025
Rules assistance for Knight Moves
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Knight Moves is a board game released in 2025 for 1 player, 10–45 minutes per game, and ages 14 and up. It was designed by Joe Slack and its main mechanics are Area Movement, Grid Movement, and Solo / Solitaire Game.
In Knight Moves, your village is under threat from nearby monsters and you are the only hope! Armed with only your sword and your courage, you venture into the monster’s dungeon to take out their big bad boss. But first you have to get through a series of rooms filled with his minions and traps. Luckily there are some treasures to find along the way that will help you in your mission! Use your actions to move, attack, capture treasures and health, as you escape from one room to the next until you reach the final battle. Determine your best path using movement and action cards to attack enemies, collect treasure, and advance from one level to the next. But here’s the twist: You can only use one of the two action spaces on each card, so you’ll have to choose wisely! Strike the perfect balance between defeating enemies to level up and get stronger and collecting treasures to improve your deck with better movements and actions. Both are crucial if you want to beat the boss monster that awaits you! —description from the publisher
Knight Moves supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Knight Moves is 10–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Knight Moves for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Knight Moves has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Knight Moves belongs to these categories: Fantasy, Adventure, and Puzzle. Its main mechanics are Area Movement, Grid Movement, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Knight Moves are: Joe Slack. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Knight Moves as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.