
- BGG rank
- BGG #22,666
- BGG rating
- 6.5
License to Grill
- 3–5 players
- 30–60 min
- 2024

2019
Rules assistance for King of Indecision
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
King of Indecision is a board game released in 2019 for 2–5 players, 40–50 minutes per game, and ages 8 and up. It was designed by Joe Slack and its main mechanics are Area Movement, Tile Placement, and Pick-up and Deliver.
A Noble in the King’s Court, you try to gain His Royal favour, but he’s constantly changing his mind about what he wants. Still, you gather as much of the items he desires (for the moment) to advance your status over the other nobles. Expand the land, capture treasure, trade at the marketplace and get ready to make your offer to the King. Your position in Court depends on how you use your resources, the actions you select and presenting your offering at the exact right time. How to Play: 1. Taking Actions Starting with the first player and moving clockwise, each player can perform up to 3 actions on their turn among all their workers (4 actions if you have 3 workers) before moving on to the next player's turn, as follows: Explore by selecting and placing a tile adjacent to one of your workers (YOU MUST INDICATE WHICH OF YOUR WORKERS IS EXPLORING, but you can place this anywhere adjacent to this worker as long as there is an open space and it can be placed adjacent to two or more existing tiles). Note that movement to this tile is not included in this action. Whenever a new tile is added to the board, add one cube for each matching resource icon on this tile. Move to an adjacent tile or between any two market tiles (even if they are not adjacent) Collect all resources of ONE type from a tile your worker is currently on Trade items at a market (you may trade as many as you want for one action, but you must trade two of one type to receive one of another type and must have a worker on a market tile to do so). There are a total of 6 markets including the starting market tile in the deck of tiles. Make an offering to the King by placing any number of resources you have of the type(s) on the current demand card onto your offering card. Hire a worker - Note that this requires all 3 actions on your turn to complete. The new worker may be placed on the tile of one of your existing workers, or any market tile, including the starting market tile. You may have a maximum of 3 workers. How to Win: After the fifth and final goal has been scored, players add 1 point for each 5 total resources they had at the end of the game (they don't have to be the same type, but don't return them to the stockpile just yet!). The player with the most points is declared the winner! If there is a tie, it is broken by the player with most total resources remaining. If still tied, the tie is broken by the player with the most wheat remaining. If still tied, the victory is shared.
King of Indecision supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for King of Indecision is 40–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists King of Indecision for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
King of Indecision has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
King of Indecision belongs to these categories: Medieval. Its main mechanics are Area Movement, Tile Placement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of King of Indecision are: Joe Slack. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists King of Indecision as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.