1775: Rebellion
BGG rank
BGG #670
BGG rating
7.6

1775: Rebellion

2013

Rules assistance for 1775: Rebellion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 10+
  • Complexity 2.3/5

For 2 players

Rules assistant for 1775: Rebellion

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Answers come from the official rulebook, with the page to check.

1775: Rebellion is a board game released in 2013 for 2–4 players, 60–120 minutes per game, and ages 10 and up. It was designed by Beau Beckett and Jeph Stahl and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

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About the game

The Birth of America series continues with The American Revolution. In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner. 1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war. The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules. Winner of BGG "Golden Geek 2013" Award for "Best Wargame."

Questions and answers

1775: Rebellion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.