
- BGG rank
- BGG #5,131
- BGG rating
- 8.0
La Bataille des Quatre Bras
- 1–2 players
- 360–480 min
- Complexity 4.1/5
- 1991

2002
Rules assistance for 1777: The Year of the Hangman
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
1777: The Year of the Hangman is a board game released in 2002 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Ed Wimble and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Being an Examination of the Philadelphia Campaign of that Year Including a Study of the Ten Crucial Days of 1776 and the Battles of Trenton and Princeton. "I left Congress on the 11th of November, 1777, that year which the Tories said, had three gallows in it, meaning the three sevens." ~John Adams 1777: The Year of the Hangman is an operational study of the campaign for Philadelphia. Between September 1st and December 19th two armies contended for the American capital, seat of the rebellion, home to the Congress, and from where independence from Great Britain had been declared only the year before. In this contest battles were fought in Delaware, New Jersey and Pennsylvania. Today roadside placards mark these places: Cooch's Bridge, the banks of the Brandywine, The Battle of the Clouds, and Germantown. For 225 years a solemn, common grave has marked the site of the Paoli Massacre. Glory attends the name of Red Bank where the hated Hessian was sent packing, and the fight for Fort Mercer where the Royal Navy suffered its worst defeat of the entire war. Fort Mifflin stands in mute testament to the patriot's naked valor; while Valley Forge remains a shrine to his devotion. Yet all this could have ended on the gallows for Washington and his men, instead of the nation we call the United States of America. Scale: Two miles per hex. Units: Primarily Brigades and Divisions with a strength point representing roughly 200 men (or 1 regiment). Turns: One day divided into several movement pulses. Contents: 1 Map (34 x 22"), 1 Counter sheet (280 pieces). 2 Off Board Army Displays, Box, 1 six sided die, Rulebook, including extensive Historical Commentary and a dozen scenarios ranging in length from the entire campaign to simple battle vignettes that last half an hour. Also includes a study of The Ten Crucial Days of 1776, encompassing the campaigns of Trenton and Princeton and several "what if" scenarios.
1777: The Year of the Hangman supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1777: The Year of the Hangman is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1777: The Year of the Hangman for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1777: The Year of the Hangman has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1777: The Year of the Hangman belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1777: The Year of the Hangman are: Ed Wimble. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1777: The Year of the Hangman as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.