
- BGG rank
- BGG #6,051
- BGG rating
- 7.9
Saints in Armor
- 2 players
- 300 min
- Complexity 3.6/5
- 2012

2024
Rules assistance for 1812: Napoleon's Fateful March
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
1812: Napoleon's Fateful March is a board game released in 2024 for 2 players, 90–420 minutes per game, and ages 14 and up. It was designed by Brian Asklev and its main mechanics are Point to Point Movement, Campaign / Battle Card Driven, and Order Counters.
1812: Most of Europe is under Napoleon´s control, and Napoleon is poised to invade Russia and force them to comply with his Continental System and block British trade. In the face of overwhelming force, the Tsar reluctantly decides to fall back and adopt a scorched earth strategy. Faced by an elusive foe, the French were forced into advancing ever deeper into Russia and all the way to Moscow itself, even though their logistic system was falling apart under the strain. The infamous retreat back from Moscow was the culmination of the campaign and the turning point of the Napoleonic Wars. Will Napoleon and the hitherto undefeated Grande Armeé crush the Russian army and capture Moscow, or will they be punished for their hubris in the vast expanses of Russia? 1812: The Fateful March is a 2-player game that simulates Napoleons invasion of Russia at the operational level. It is an easy to play card-driven system that utilizes secret order placement which ensures constant tension and little to no downtime. As befits the historical campaign, the game features a strong focus on logistic planning and march attrition with a set of simple but highly narrative mechanics. —description from the publisher
1812: Napoleon's Fateful March supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1812: Napoleon's Fateful March is 90–420 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1812: Napoleon's Fateful March for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1812: Napoleon's Fateful March has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1812: Napoleon's Fateful March belongs to these categories: Wargame and Napoleonic. Its main mechanics are Point to Point Movement, Campaign / Battle Card Driven, and Order Counters. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1812: Napoleon's Fateful March are: Brian Asklev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1812: Napoleon's Fateful March as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.