
- BGG rank
- BGG #17,124
- BGG rating
- 7.0
The Battle of Blenheim, 1704
- 2 players
- Complexity 3.1/5
- 2018

2016
Rules assistance for 1813: Napoleon's Nemesis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
1813: Napoleon's Nemesis is a board game released in 2016 for 1–2 players and 180–240 minutes per game. It was designed by Stephen Pole and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
It is February 1813. The defeated remnants of the once invincible Grande Armée have arrived back in the West. Despite the catastrophe in Russia, all is not lost for Napoleon. On the European mainland, only Russia is openly at war with France. In theory, the other powers, Austria, Prussia and the German States, still remain allies. Can the Emperor recruit a new army and secure sufficient military success to persuade his allies to stand firm; or bolstered by the Russian advance, will they turn against the French? “1813: Napoleon’s Nemesis” simulates this fascinating campaign which determined the shape of nineteenth-century Europe. The Game (designed by Steve Pole) ”1813: Napoleon’s Nemesis” is strategic in scope. Combat units represent all the divisions (categorised as veterans, line or conscripts) which took part to the campaign, together with the most important commanders. The game presents strategic options corresponding to those available to Napoleon and the Coalition forces, and replicates the consequences which flow from each. At the same time, it captures the essence of campaign warfare during this period – sweeping manoeuvres, feints and deceptions, forced marches, and the greater flexibility and cohesion of seasoned troops – as well as the crucial matter of logistics. The Basic Rules are simple and can be learnt very quickly minimising the amount of time players need to spend consulting the Rulebook. Optional Rules and Advanced Rules (including cards) add even more realism and sense of period. The “1813: Napoleon’s Nemesis” is the second volume of a projected series of games at the same scale (the first being "The Invasion of Russia (1812)"), covering all the major campaign of the Napoleonic Wars at a strategic level.
1813: Napoleon's Nemesis supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1813: Napoleon's Nemesis is 180–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
1813: Napoleon's Nemesis has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1813: Napoleon's Nemesis belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1813: Napoleon's Nemesis are: Stephen Pole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1813: Napoleon's Nemesis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.