Commands & Colors: Napoleonics
BGG rank
BGG #575
BGG rating
8.0

Commands & Colors: Napoleonics

2010

Rules assistance for Commands & Colors: Napoleonics

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 14+
  • Complexity 2.7/5

For 2 players

Rules assistant for Commands & Colors: Napoleonics

What would you like to know?

Answers come from the official rulebook, with the page to check.

Commands & Colors: Napoleonics is a board game released in 2010 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

Expansions

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About the game

Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command cards supply those orders, and their appearance in your hand (or not) provide an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you use the cards to handle the diverse units, their weapons, and the terrain, will determine victory.

Questions and answers

Commands & Colors: Napoleonics supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.