
- BGG rank
- BGG #719
- BGG rating
- 8.0
Shikoku 1889
- 2–6 players
- 180–240 min
- Complexity 3.8/5
- 2004

Rules assistance for 1850jr
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
1850jr is an expansion for 1830: Railways & Robber Barons released in 1996 for 3–6 players, 120 minutes per game, and ages 12 and up. It was designed by Fabio Pellegrino and Gabriele Callari and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.
An 1830 mini-game for 3 to 6 players designed by AICS LABS. To play 1850 jr you need a copy of the original 1830 game from Avalon Hill. All 1830 rules are in effect, with some modifications. The goal of the game is to become the richest robber baron, and also to play a shorter game with the same full flavour of 1830. The game is set in the island of Sicily, and the map is smaller than 1830. Published with the Italian fanzine Bollettino T.
1850jr supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1850jr is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1850jr for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1850jr has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1850jr belongs to these categories: Trains and Expansion for Base-game. Its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1850jr are: Fabio Pellegrino and Gabriele Callari. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1850jr as an expansion for 1830: Railways & Robber Barons. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 1830: Railways & Robber Barons to use it. Check that your edition of 1830: Railways & Robber Barons is compatible, as some expansions were revised between editions.