1867: The Railways of Canada
BGG rank
BGG #11,448
BGG rating
7.1

1867: The Railways of Canada

2017

Rules assistance for 1867: The Railways of Canada

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 180–360 min
  • 12+
  • Complexity 4.0/5

Rules assistant for 1867: The Railways of Canada

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Answers come from the official rulebook, with the page to check.

1867: The Railways of Canada is a board game released in 2017 for 3–6 players, 180–360 minutes per game, and ages 12 and up. It was designed by Ian D. Wilson and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.

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About the game

1867: The Railways of Canada is an 18xx investment and railway operations game. The map represents the central part of Canada, consisting of the southern part of the provinces of Ontario and Quebec. It is a member of the 18xx family. The game takes many features from the earlier 1861: Railways of the Russian Empire, but adds some new features. The key new features are: a) There are no fixed positions for the minor companies, you choose a start position when you put up a minor for auction. b) The State Railway doesn't run its trains and save up for another, but rather just takes the next new train each round. This speeds up the game a little in comparison to 1861, and also accelerates the trains somewhat. This game was originally released as 1867: The Railways of Canada, but is now available as a complete stand-alone game.

Questions and answers

1867: The Railways of Canada supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.