
- BGG rank
- BGG #320
- BGG rating
- 7.9
1830: Railways & Robber Barons
- 2–7 players
- 180–360 min
- Complexity 4.2/5
- 1986

2017
Rules assistance for 18Ireland
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
18Ireland is a board game released in 2017 for 3–6 players, 240–300 minutes per game, and ages 14 and up. It was designed by Ian Scrivins and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.
18Ireland is a member of the 18xx family of games, set in Ireland. From the rule book: 18Ireland represents a rather different take on the 18xx system. Ireland was a poor country, but there is no lack of enthusiasm for railways among investors. Up to 13 5-share companies will start in a random sequence. Some of these companies will become successful, others, as a result of underinvestment, isolation or poor timing will struggle to survive. All is not lost for the strugglers, however. A unique shareholder voting mechanism allows companies to merge into 10-share companies(sometimes against their director’s wishes) with their more or less successful neighbours. Track laying provides its own problems as many track tiles are unique. Often, there is no available tile to provide the most efficient route so a roundabout route sometimes must suffice. There are two types of track that can be built: broad gauge and narrow gauge. There are no purchasable narrow gauge locomotives; instead narrow gauge track operates in an abstract way and boosts the value of the broad gauge stations to which it connects. Trains in 18Ireland are hex trains. They become obsolete in two stages: rusted trains may be bought back from the bank at half price (but also half capability) and continue to operate until they rot and are then removed. As the game progresses the train rush becomes brutal. Player bankruptcy does not end the game and survivors continue until they have broken a bank that starts with just £4,000. 18Ireland can be played by 3 to 6 players. Experience has shown that at a low player count, this is a “run good companies” game. At a higher player count, the game is more combative as share portfolios are more diverse and the hostile merger becomes a bigger factor in the game. By choosing the player count, players can select the style of 18xx game that they prefer.
18Ireland supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 18Ireland is 240–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 18Ireland for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
18Ireland has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
18Ireland belongs to these categories: Economic and Trains. Its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 18Ireland are: Ian Scrivins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 18Ireland as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.