1872: The Lost Crows
BGG rank
BGG #19,778
BGG rating
6.7

1872: The Lost Crows

2019

Rules assistance for 1872: The Lost Crows

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 30–90 min
  • 8+
  • Complexity 2.0/5

Rules assistant for 1872: The Lost Crows

For 1 player

What would you like to know?

Answers come from the official rulebook, with the page to check.

1872: The Lost Crows is a board game released in 2019 for 1 player, 30–90 minutes per game, and ages 8 and up. It was designed by Mike Heiman and its main mechanics are Dice Rolling, Paper-and-Pencil, and Storytelling.

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About the game

1872: The Lost Crows is a solitaire, map-making, Roll-and-write survival game focused on a realistic immersion into a narrative of the Frontier West from a (Michener-esque) Native point-of-view. It's the 4th in my xx72 line of 1-page micro games. This game differs from its predecessors by increasing theme and putting much more emphasis in journaling and storytelling. Similar to a legacy or campaign game but in a more sandbox feel, and with multiple storylines and endings to maintain high replay value. The game PDF consists of 1 (consumable) Player Sheet and 7 pages of rules and storyline, all in a black and white low ink format. It takes less than a minute to set up a game. You are a small tribe of Montanan Crow that are trying to make your way to Canada to avoid the upcoming conflict between the United States and the loose alliance of Native tribes. As per the setting in the game: The Tribes have met and decided on war. You refuse to subject your Crow people to such a lost cause. A vision warned you that the Americans spill blood of many tribes on this frontier. It’s now a race across the Montana frontier to Canada before the U.S. Cavalry can catch you. 1872 won 3rd place in the Most Thematic category on the 1st Roll & Write BGG Contest. —description from the designer

Questions and answers

1872: The Lost Crows supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.