
- BGG rank
- BGG #9,565
- BGG rating
- 7.5
No Motherland Without: North Korea in Crisis and Cold War
- 1–2 players
- 60–120 min
- Complexity 3.1/5
- 2021

2021
Rules assistance for 1979: Revolution in Iran
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
1979: Revolution in Iran is a board game released in 2021 for 2 players, 90–120 minutes per game, and ages 14 and up. It was designed by Daniel Bullock and its main mechanics are Hand Management, Dice Rolling, and Simulation.
1979: Revolution in Iran is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution, and the turbulent period in between. You play as either the Coalition, pushing to nationalize the oil industry and later rise to oppose the Shah and remove him from power, or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi, in power and protect American and British oil interests. 1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds. Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power. Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history? —description from the designer
1979: Revolution in Iran supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1979: Revolution in Iran is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1979: Revolution in Iran for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1979: Revolution in Iran has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1979: Revolution in Iran belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Hand Management, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1979: Revolution in Iran are: Daniel Bullock. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1979: Revolution in Iran as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.