Twilight Struggle: Red Sea – Conflict in the Horn of Africa
BGG rank
BGG #2,495
BGG rating
7.5

Twilight Struggle: Red Sea – Conflict in the Horn of Africa

2022

Rules assistance for Twilight Struggle: Red Sea – Conflict in the Horn of Africa

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 35 min
  • 12+
  • Complexity 3.1/5

About the game

Part of GMT's Lunchtime Series, Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player card driven game that builds on the award winning Twilight Struggle. The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa. With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system, while maintaining all the tension, decision making, and theme of the original classic. The cards from Twilight Struggle can be used in TS: Red Sea and vice versa.

Questions and answers

The rules assistant for Twilight Struggle: Red Sea – Conflict in the Horn of Africa will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.

Rules assistant for Twilight Struggle: Red Sea – Conflict in the Horn of Africa

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