
- BGG rank
- BGG #3,162
- BGG rating
- 7.2
Village Pillage
- 2–5 players
- 20 min
- Complexity 1.3/5
- 2019

Rules assistance for 3 Seeds: Reap Where You Sow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
3 Seeds: Reap Where You Sow is a board game released in 2016 for 2–5 players, 30–45 minutes per game, and ages 12 and up. It was designed by Anthony Buhr and its main mechanics are Hand Management and Take That.
Intro: In 3 Seeds, your goal is to earn the most points by placing your limited seeds into crops with high returns. To win, you will need to observe the actions of others, remember obtained insights, and strategically use powerful abilities. Watch carefully though! Crops and their values can change when you least expect it. Adapt to changes and alter your strategy to come out the victor. With only 3 seeds in hand, where will you sow? Gameplay: Each player is given a deck of 6 Seed cards consisting of 2 time, 2 money, and 2 labor cards. During your turn, you will draw the top 3 Seed cards from your deck. You will try gain insight into one of the return/harvest values assigned to the crops in play. With that information and the seeds you have in-hand, you will play 2 of the 3 seeds in your hand on any of the crops in play. Special earned event cards may also be played during your turn to further your success. The seeds you play on crops will be returned to you once the crop receives enough seeds on it to be completed/harvested. Once a crop is completed, players will receive points equal to the crop's harvest number multiplied by the number of seeds they played on that crop. Once a crop is complete, a new Harvest and Crop card is drawn. Game ends when the a crop is completed and there are no more Crop cards in the deck. The player with the most points at the end wins.
3 Seeds: Reap Where You Sow supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 3 Seeds: Reap Where You Sow is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 3 Seeds: Reap Where You Sow for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
3 Seeds: Reap Where You Sow has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
3 Seeds: Reap Where You Sow belongs to these categories: Farming. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 3 Seeds: Reap Where You Sow are: Anthony Buhr. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 3 Seeds: Reap Where You Sow as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.