
- BGG rank
- BGG #15,464
- BGG rating
- 7.4
STRIKE!: The Game of Worker Rebellion
- 2–4 players
- 45–60 min
- Complexity 2.4/5
- 2020

2017
Rules assistance for 30 to Mars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
30 to Mars is a board game released in 2017 for 1–4 players, 60–120 minutes per game, and ages 8 and up. It was designed by Dennis Kostroman, Yarl Bringa, and Igor Pushkar and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Attention Marsonauts! Welcome to NASHA’s 30-to Mars space program - the first 30 day one-way flight to Mars in the history of mankind. Your route was meticulously planned and our patented Next-Gen Ion Thrusters combined with Solar Sails will make sure this spacecraft reaches its destination one way or another. But be warned, space is a cruel mistress to even the luckiest of marsonauts. Anything can happen out there. That’s where your individual wits and training come in. We are convinced that there is nothing your team can’t handle. But just to make sure - please refer to your Daily Routine Planner (last page of the manual) which will brief you on the best way to handle your mission. Godspeed! Earth out. 30 to Mars the Board Game is a 60 min 1-4 player cooperative space survival game. 4 Marsonauts must work as a team to survive the journey to Mars. You either win together or lose together. —description from the publisher
30 to Mars supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 30 to Mars is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 30 to Mars for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
30 to Mars has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
30 to Mars belongs to these categories: Humor, Party Game, and Dice. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 30 to Mars are: Dennis Kostroman, Yarl Bringa, and Igor Pushkar. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 30 to Mars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.